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Importance of Graphics

Importance of Graphics. Importance of Visual Sense. Graphics communicate the game through the eyes Visual Cortex most massive system in the human brain Hardwired to recognize objects, relative depths, patterns, etc. Major target for immersion. Graphics should provide. Images Context

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Importance of Graphics

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  1. Importance of Graphics

  2. Importance of Visual Sense • Graphics communicate the game through the eyes • Visual Cortex most massive system in the human brain • Hardwired to recognize objects, relative depths, patterns, etc. • Major target for immersion

  3. Graphics should provide • Images • Context • Interface

  4. What style? • Graphics need not provide state of the art realistic Images • It is important to link graphics style and game play

  5. Historic War Games & Realism • Goal • Present a war or skirmish • Put the player in the middle of the action

  6. Historic War Games & Realism • Result: Imagery of a realistic combat environment Typically combined with accurate representations of weaponry

  7. TF2 Pits two opposing forces against each other

  8. TF2 & Cartoon Shading • Pits two opposing forces against each other • Relates absurdity of the situation to cartoon-like graphics

  9. TF2 & Cartoon Shading • Root Unreality • Two teams build bases next door to each other • Extended Unreality • Significant Player Size Differences • Flying Soldier • Medicharger • Expanding Equipment

  10. DEFCON & Tactical Overview • Tactical Nuclear War Simulator • “Everybody Loses” • Player controls military forces • Destroy All Opponents • Protect Your Cities

  11. DEFCON & Tactical Overview

  12. DEFCON & Tactical Overview • In real situation, the commander-in-chief would be in a secure bunker • Commander can only see the overview map • DEFCON directly mimics this idea • Utilitarian Icons • Motion Paths • Alert Icons & Messages

  13. Potential Pitfalls

  14. Uncanny Valley • Humans are good at detecting human-like qualities • Especially when the target is barely human • Humans are also good at detecting inhuman qualities • Especially when the target is almost human

  15. Uncanny Valley The more human a representation is, the less human it may appear

  16. Uncanny Valley • Old games avoided this problem • No attempt to simulate real people with real‑time graphics • Modern games fall on both sides • Fantastical games may appear barely human • Realistic games may appear almost human

  17. Breaking the Fourth Wall • Derives from theatre • Occurs when a character, event, or image alerts the audience that they are watching or participating in an artificial event • Can also occur in computer games • Lens Flare • In-Game Hints • Easter Eggs

  18. Breaking the Fourth Wall • If done right, a player will accept it and move on • It can be entertaining • It may be appropriate for the game • On the other hand… • It can be distracting

  19. Misjudging Capabilities • Increasing rendering quality tends to increase the performance requirement • Increasing the performance requirement reduces capable players

  20. Misjudging Capabilities • Generally, a minimum of 30 FPS is required for smooth animation • 60 FPS is optimal • If the frame rate drops dramatically, player control and immersion similarly drops • Supporting multiple levels of hardware ensures all players can enjoy the experience

  21. Glitches • Inconsistencies can cause problems • Visible Levels of Detail • Misaligned Textures • Leaks • Shadows

  22. FINAL THOUGHT Perfect graphics cannot save a game with other problems

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