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Us vs. It

Us vs. It. Tanks vs. Robot. Cooperative “Boss Fight” Tank players must destroy the Robot before it reaches the city limits. Robot is controlled by “AI” rules. . The Robot. Has 10 Hit Points Actions: Compute: Place target disc on board Move: 1 space towards target

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Us vs. It

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  1. Us vs. It

  2. Tanks vs. Robot • Cooperative “Boss Fight” • Tank players must destroy the Robot before it reaches the city limits. • Robot is controlled by “AI” rules.

  3. The Robot • Has 10 Hit Points • Actions: • Compute: Place target disc on board • Move: 1 space towards target • Laser Eye: Shoots straight forward • Crush: Attack all 8 adjacent spaces • Self Destruct: Inflicts blast damage when destroyed.

  4. The Tanks • Have 4 hit points • Each Turn: • Shoot, Move, Move, Shoot • Move: 1 space (not diagonal) • Shoot: Horizontally or vertically for 1 damage.

  5. Demo Game

  6. Battle! • Set up the game board. • Tanks go first: • When tank finishes, robot moves: • Execute steps in order • Robot stops after step 10 • Alternate Robot and Tanks until one side wins. Play until 3:00

  7. Tank Rules Reminder • Have 4 hit points • Three actions per turn • Move, Move, Shoot, or • Move, Shoot, Shoot • Move: 1 space (not diagonal) • Shoot: Horizontally or vertically for 1 damage.

  8. Comments?

  9. Your Mission: • Program the robot to maximize drama. • What does that mean?

  10. Your Mission: • Program the robot to maximize drama. • What does that mean? • Inevitability • Uncertainty • Dramatic Arc

  11. Programming the Robot You can specify: • Laser Damage • Fist Damage • Target priorities • Sequence of Actions • Move Push/Block/Push Damage

  12. Iterate Towards Drama • Fail faster! • Try to get in many iterations • Play complete games • Archive your iterations Work until 4:00

  13. Add a new feature • Attack • Weapon • Rule • Don’t ruin the drama. • Don’t change the tanks! • Fail Fast! Have an alpha version by 3:30

  14. Beta Test at 4:45 • Write your beta version down on the submission sheet. • Make sure your robot has a name!

  15. Drama in Us vs. It • Uncertainty • Behavioral Complexity • Inevitability: • March towards Goal • Decreasing Hitpoints

  16. Aesthetics of “Us vs. It”

  17. Aesthetics of “Us vs. It” • Fantasy: Tanks fighting robots • Challenge: Tactics, Problem Solving • Fellowship: Co-op PvE • Narrative: Drama

  18. Mechanics of “Us vs. It” • Turn-based on a Grid • Hit Points • “Action Points” • Area of Effect • Stun

  19. Dynamics of Us vs. It • Uncertainty • Inevitability • AI “Give and Take.”

  20. Discussion What other mechanics can create uncertainty?

  21. Discussion What other mechanics can create uncertainty? • Randomness • Hidden Information • Skill challenges • Negative Feedback • Escalation • Etc…

  22. Discussion What other mechanics can create inevitability?

  23. Discussion What other mechanics can create inevitability? • Time Limit • Pace monster • Non-renewable resource • Non-reversible process

  24. Discussion When does the climax occur?

  25. Discussion What is the role of the Self Destruct mechanic?

  26. The Message • “Dramatic” does not mean “Scripted” • Drama emerges from game dynamics • Inevitability • Uncertainty • Building to a climax • Embedded vs. Emergent Narrative

  27. Robot battle! • Let’s watch some robots fight each other!

  28. We’re Done! • Wrap-up at 5:30 in 236

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