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How to get a job at Realtime Worlds. Luke Halliwell. Who wants a job at RTW?. But seriously …. … you can do better. Either you’re …. Misunderstanding what we do Not good enough Not presenting yourself well. Today:. Trends in the games industry What we look for CVs.

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How to get a job at Realtime Worlds


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    1. How to get a job at Realtime Worlds Luke Halliwell

    2. Who wants a job at RTW?

    3. But seriously …

    4. … you can do better

    5. Either you’re … • Misunderstanding what we do • Not good enough • Not presenting yourself well

    6. Today: • Trends in the games industry • What we look for • CVs

    7. <1>Trends in the games industry

    8. Scale

    9. [Engineering]

    10. Change

    11. </1> • Trends: • Scale • [Engineering] • Change

    12. <2>What we look for

    13. Fundamentals • Programmers: • Raw problem solving ability • Core computer science • Crafting great code

    14. Fundamentals • Artists: • Arty stuff?

    15. Fundamentals • Artists: • Perspective, colour, light • Anatomy, architecture • Imagination

    16. Core computer science What’s your degree missing? http://ocw.mit.edu

    17. Problem solving • Projects are not intensive enough • For intensive practice: • IOI: http://ioinformatics.org • Project Euler: http://projecteuler.net/ • Google for “Online Judge” • TopCoder: http://www.topcoder.com

    18. Programming is hard • Takes 10 years: • http://norvig.com/21-days.html • Go beyond the uni syllabus • http://www.realtimeworlds.com/index.php?id=393&pid=5 • Write code, think and talk about code • Learn multiple programming languages • Use open source

    19. People skills • Make the most of group projects • Discuss technical stuff, not just design • Explaining technical ideas to artists • Or, explaining aesthetic ideas to coders • Dare to be Digital • Make most of work experience

    20. </2> • What we look for: • Fundamentals • People skills • Passion

    21. <3>CVs

    22. How CVs look to me