1 / 12

Teaching a Second Language:

Teaching a Second Language:. An Interactive Approach Kevin Jaquez Advisor: Prof. Aaron Cass Customer: Prof. Daniel Mosquera. The Problem. Monotony in the Classroom In search for an interactive medium to relate material to students Stimulating some interest in students

Download Presentation

Teaching a Second Language:

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Teaching a Second Language: An Interactive Approach Kevin Jaquez Advisor: Prof. Aaron Cass Customer: Prof. Daniel Mosquera

  2. The Problem • Monotony in the Classroom • In search for an interactive medium to relate material to students • Stimulating some interest in students • A break in daily routine • New ways to assess the students’ progress • Goals • Create an interactive online puzzle tool that students can use to aid in learning a new language • Create a means to assess progress • Ability for full customization by professor

  3. List of Puzzles • I. Matching, concentration, word search puzzle, and flashcards. • II. Challenge board.   Score points by answering questions correctly. For one or two players. Challenge board is now available in both Flash and HTML formats. (similar to Jeopardy) • III.Jumbled words.   Unscramble the letters to guess a word or phrase. • IV.Columns.   Draw a line between the matching terms in the columns • V. Hangman.   Guess the letters in a hidden word or phrase. Hangman is now available in both Flash and HTML formats. • VI.Patterns.   Complete the pattern by choosing the correct item from each group.

  4. The Puzzle Engine Fill In Question: First Letter of the Alphabet ____

  5. The Puzzle Engine • Early Prediction • It should allow the user to combine any or all of the puzzles in a single page or instance • It should check the validity of the puzzles • Only anticipated a basic and advanced types of puzzles • Problems • Definition of the puzzle engine was too vague

  6. The Puzzle Engine • Second Revision • Each puzzle is defined • Behavior • Data types

  7. The Puzzle Engine • Basic puzzles • One input/output type • Fill-In • Radio puzzles • Various outputs, one input • Multiple Choice • Grid puzzles • Various outputs and inputs in a grid system • Matching, Concentration • Privileged puzzles • Various outputs and inputs in a grid system using elements from basic puzzles • Crossword

  8. Complexity vs. Time • New puzzle types makes more complex combination possibilities • Too many compatibility issues • Need a deliverable package for customer

  9. The Puzzle Engine • Implemented • Allows for the collection of different puzzles to be administered as one activity • Allows flexibility for future additions CLASSES ACTIVITIES assigned collection PUZZLES d MULTIPE CHOICE FILLIN TRUE/FALSE

  10. Actual Product • Technologies used • Java Server Faces • JavaScript • MySQL Database

  11. Future Work • Addition of more complex puzzles • Revision of Puzzle Engine • Sophisticated progress monitoring tool

  12. Questions?

More Related