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Learning Games and Simulations To Engage, Expand and Explore October 12-16 2007 Midwest MCMLA Omaha NE What this session covers: Learning games and simulations… with health themes and content for all ages characteristics Gamer demographics Research sampling

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Presentation Transcript
what this session covers
What this session covers:
  • Learning games and simulations…
    • with health themes and content
    • for all ages
    • characteristics
  • Gamer demographics
  • Research sampling
  • Peek inside some “healthy” games and sims
  • Where to learn more
slide3

Games are widely used as education tools, not just for pilots, soldiers and surgeons, but also in schools and businesses…

  • Games require players to:
        • construct hypotheses
        • solve problems
        • develop strategies
        • learn the rules of the in-game world through trial and error
        • juggle several different tasks
        • evaluate risks
        • make quick decisions
  • Playing games is, thus, an ideal form of preparation for the workplace of the 21st century…
  • -The Economist. London: Aug 6, 2005. Vol. 376, Iss. 8438;  pg. 9
slide6

http://www.theesa.com/archives/files/Essential%20Facts%202006.pdfhttp://www.theesa.com/archives/files/Essential%20Facts%202006.pdf

simulations for skills training
Simulations for Skills Training
  • Flight simulators – classic example
    • As training tools and games
  • Clinical skills training
    • SimMan
  • Military/Security training
    • America’s Army
    • Language skills
    • Cultural sensitivities
  • Virtual disaster simulations
    • Play2Train in Second Life
slide10

Big Games/Sims

Tiny Games/Sims

malaria mosquito game sim
Malaria Mosquito Game/Sim

http://nobelprize.org/educational_games/medicine/malaria/

pulse
Pulse

APRIL 10, 2006

serious games for health
Serious Games for Health
  • Nutrition
    • Monster Nutrition
    • Food Pyramid Blast Off
  • Body is the Game
    • Re-Mission
    • Nanoswarm
  • Exercise
    • Brain Age
    • The WII
    • DDR
implications for libraries and librarians
Implications for Libraries and Librarians
  • Instruction
  • Collections
  • Reference
  • Development
  • Librarians as content experts
  • Special events
  • Research
where to learn more
Where to Learn More
  • Serious Games Initiative
  • Games for Health Website
  • HealthInfo Island in Second Life
  • Game On: Games in Libraries Blog
  • Library Games Blog
  • Conferences
  • People
it s all about learning
It’s all about learning…

So…

Let the Games Begin!

that s all folks
That’s All Folks!
  • Questions

Ulrike Dieterle, MA, MLSDistance Services and Outreach CoordinatorEbling Library

School of Medicine and Public Health University of Wisconsin-MadisonPH: 608.262.8025

udieterle@wisc.edu