Digital Citizenship Donna Jay Juan Londono Lysbeth Allison Patrick Smith
What is Digital Citizenship? Digital Citizenship is how you behave when using technology (Ribble, M.S., & Baily, 2005).
What is Digital Citizenship? • Ribble, Baily, & Ross (2004) identified 9 areas of behavior that define Digital Citizenship. • Digital Access • Digital Commerce • Digital Communication • Digital Literacy • Digital Health and Wellness • Digital Rights and Responsibilities • Digital Security • Digital Etiquette • Digital Law
Digital Citizenship & Classrooms Students must become aware of the technology and learn what is appropriate and inappropriate. • How do students learn what is appropriate and inappropriate? • They learn from their own life experiences and beliefs. • They learn from observing their family, friends, teachers, community, and media’s use of technology. • Teachers can provide students with technology scenarios where they have to use their “ethical compass” to decide what to do in each situation. • Ex: cheating, cyber bullying, hacking, sexting…etc.
Scenario You are on Facebook chatting with your crush. Your crush asks you to send revealing pictures of yourself and promises to delete them after seeing them. What do you do?
Digital Citizenship & Classrooms Students must have guided practice in order to use the technology appropriately. • Who will help students with the guided practice they need? TEACHERS! • Teachers need to positively model appropriate technology use in the classroom to instill good habits in their students. • Students need time for practice, feedback, and analysis to become responsible “Cyber Citizens”.
Digital Citizenship & Schools "If we hope to create citizens who know right and appropriate from inappropriate behavior in the 21st century, technology leaders must make Digital Citizenship a top priority in their school districts." (Ribble & Bailey, 2004)
Digital Citizenship & Schools • Teachers need to be made knowledgeable about technology if Digital Citizenship education is to take place in our schools. • Larson, Miller, & Ribble (2009) suggest school districts purchase a skill leveled program in which teachers can work through the various levels at their own pace, educating themselves on technology.
Digital Citizenship & Schools • School districts should create a technology curriculum that provides directions for teachers, resources they can use in their classrooms, and goals for their students. • Professional Development opportunities should be provided for educators. • International Society for Technology in Education
Conclusions • Technology isn’t going away. Therefore, schools and parents need to learn effective strategies that will help prepare kids to live in the 21st century. • Teachers can mold responsible and productive digital citizens by adopting new standards in technology, staying informed, and working with families.
References Berson, I.R. & Berson, M.J. (2003). Digital literacy for effective citizenship. Social Education, 67(3), 164-167. Berson, M.J. & Berson, I.R. (2004). Developing thoughtful ‘cybercitizens.’ Social Studies Vision, 7(1), 1-2. Larson, L., Miller, T., & Ribble, M. (2009, December/January). 5 consideration for digital age leaders. Learning and Leading with Technology, 12-15.
References Ribble, M. (2009). Raising a Digital Child. Washington D.C.: International Society for Technology in Education. Ribble, M. (2008, December/January). Passport to digital citizenship. Learning and Leading with Technology, 14-17. Ribble, M.S. & Bailey, G.D. (2004a, August). Monitoring technology misuse & abuse. The Journal Online: Technological Horizons in Education. 1-7. Ribble, M.S. & Bailey, G.D. (2004b, October). Digital citizenship: Focus questions. Learning and Leading with Technology, 32(8). 12-15.
References Ribble, M.S. & Bailey, G.D. (2005, April). Developing ethical direction. Learning and Leading with Technology, 32(7), 36-39. Ribble, M.S, Bailey, G.D. & Ross, T.W. (2004). Digital citizenship: Addressing appropriate technology behavior. Learning and Leading with Technology, 3 2(1). 7-12. Tynes, B. M. (2007). Internet safety gone wild? Sacrificing the educational and psychosocial benefits of online social environments. Journal of Adolescent Research, 22, 575-584.