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MODS COM 427 October 23

MODS COM 427 October 23. 1. What is the name of the term, coined by Pierre Levy, referenced by both Postigo (from today) and Steinkuehler & Duncan (from last class) to denote the production & distribution of knowledge by widespread, usually online, communities?

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MODS COM 427 October 23

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  1. MODS COM 427 October 23

  2. 1. What is the name of the term, coined by Pierre Levy, referenced by both Postigo (from today) and Steinkuehler & Duncan (from last class) to denote the production & distribution of knowledge by widespread, usually online, communities? A) mechanical turkB) mechanical twerkC) collective intelligenceD) modding

  3. 2. What term does Postigo use to refer to people who spend their leisure time making add-on components to games? A) fan-programmersB) mod jockeys C) gold farmersD) collective intelligentsia

  4. 3. “The term _______ encompasses various levels of design complexity, including mods, maps, skins, and other changes to game play.” A) add-onB) hackC) cheatD) mod

  5. 4. Postigo estimates that the company behind Battlefield 1942 would have had to pay out __________ in salaries in order to generate the 39 large-scale mods available for the game at the time of his study. A) between $40 000 and $70 000B) between $10.1 million to $30.4 millionC) over $1 billionD) under $1 million

  6. 4. “Digital game companies do recruit from their hobbyist communities. The profession of _____________ may be one of the last highly technical fields that an amateur can enter without any formal training.” A) programmerB) pro wrestlerC) pro-gamerD) game studies scholar

  7. BONUS. Postigoestimates that the company behind Battlefield 1942 would have had to pay out __________ in salaries in order to generate the 39 large-scale mods available for the game at the time of his study. A) between $40 000 and $70 000B) between $10.1 million to $30.4 millionC) over $1 billionD) under $1 million

  8. Road map for next few classes: October 29: WORK DAY - In-class group-based work on game design docs - No readings; no quiz October 31: PLAY DAY - Spoo-oo-ooky games - 1 reading (not online yet); there will be a quiz November 5: E-sports November 7: Mobile & Pervasive games - Nathan Hulsey, Guest lecturer

  9. Mods: Part of play

  10. Mods: Part of the industry

  11. Mods: Part of the “assemblage”

  12. Counterstrike (Half Life)

  13. Defense of the Ancients (Warcraft 2)

  14. Day Z (Arma 2)

  15. Team Fortress (Quake)

  16. Velvet Strike (Counterstrike)

  17. Garry’s Mod (Half Life 2)

  18. 1. “SkyUI”: 5+ million

  19. 2. “Quality World Map”: 3+ million

  20. 3. “Immersive Armors”: 2.6 million

  21. 4. “ApachiiSkyHair”: 4.3 million

  22. 5. “Skyrim HD 2K Textures”: 7.5 million

  23. 6. “Unofficial Skyrim Patch”: 1.6 million

  24. 7. “Static Mesh Improvement”: 2 million

  25. 8. “WATER”: 2.2 million

  26. 9. “Climates of Tamriel”: 2.1 million

  27. 10. “Enhanced Blood Textures”: 2.8 million

  28. Total Conversions – “Enderal”

  29. http://www.moddb.com/games/sins-of-a-solar-empire-rebellion/modshttp://www.moddb.com/games/sins-of-a-solar-empire-rebellion/mods

  30. What do mods do? - Fix glitches in the game - Add new characters, monsters, companions - Change the way the graphics function to make it either look more detailed or to run faster (beyond the range of specifications & customization options the game already allows) - Tweak difficulty levels - New weapons & armor - New music - New lands & quests - New character animations - Change the basic ways characters interact with the world (change the ‘rules’ for combat, dialogue, etc) – such as adding hunger, thirst, fatigue, cold to the game - Combat mechanics - change the functionality of the interface - Make other mods easier to run - Change other mods - TOTAL CONVERSIONS

  31. GROUP WORK

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