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The Ray Model of Light

The Ray Model of Light . Lesson 4. Light and Matter. Light is represented as straight lines called rays, which show the direction that light travels.

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The Ray Model of Light

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  1. The Ray Model of Light Lesson 4

  2. Light and Matter • Light is represented as straight lines called rays, which show the direction that light travels. • Ray diagrams are drawings that show the path that light takes after it leaves its source. Each ray ends with an arrow to indicate the direction of travel.

  3. Light and Matter • Ray diagrams can help explain why the brightness of a light changes with distance. The more rays that reach your eyes, the brighter the object appears

  4. Light and Matter • Ray diagrams are used to describe what happens when light strikes an object. • Light travels in straight lines until it strikes something. • Materials have different properties which affects what happens when light strikes them

  5. Light and Matter • Transmit - Light passes through them. Example: Clear glass • Absorb – Light is absorbed by the object and turned into heat • Reflect – Light bounces off the object.

  6. Light and Matter The properties of materials can then be further classified • Transparent materials, such as clear glass or clear plastic, transmit light freely. • Transparent materials absorb and reflect very little light. Example: a clear window

  7. Light and Matter Translucent materials transmit some light, but not enough to see through the material clearly. Example: A frosted window pane. Some light can pass through, but you cannot see what is on the other side of the frosted glass in any detail.

  8. Light and Matter • Opaque objects absorb and reflect light, but they do not transmit it

  9. Shadows • A shadow occurs when an opaque object blocks the direct light from a light source

  10. Shadows • Ray diagrams can be used to show 1.How the size of the shadow depends on the objects distance from the light source • A larger object will produce a larger shadow • An object closer to the light source will produce a larger shadow

  11. Shadows

  12. Shadows 2. How the sharpness of the edges of a shadow are depend on the objects distance from the light source and the size of the light source. • The closer the object is to the light source the fuzzier the shadow is.

  13. Shadows • Large light sources provide shadows with fuzzy edges - penumbra • This is due to the object only partially blocking the light. • The umbra is the part of the shadow in which all light rays from the light source are blocked • Point source(Small light sources) show well defined shadows

  14. TShadows

  15. Drawing Light Ray Diagrams of Shadows • Draw a line from the top of the light source to the top of the opaque object and continue onto the wall • Draw a line from the top of the light source to the bottom of the opaque object and continue onto the wall

  16. Drawing Light Ray Diagrams of Shadows 3. Draw a line from the bottom of the light source to the top of the opaque object and continue onto the wall 4. Draw a line from the bottom of the light source to the bottom of the opaque object and continue onto the wall 5. Label the umbra and penumbra

  17. Examples

  18. Reflection of light • Even objects that do not reflect an image still reflect light. • Everything you can see in the room right now is reflecting light.

  19. Reflection of light • When light rays reflect off a rough or uneven surface, they do not remain parallel but are scattered in different directions, resulting in a diffuse reflection. Because the light is scattered, the rooms lighting is even without bright spots.

  20. Questions – Hand in • 1. How does a transparent object interact with light? K (1) • 2. How does a translucent object interact with light? K (1) • 3. How does an opaque object interact with light? K (1) • 4. What is diffuse reflection? C (1) • 5. Make two light ray shadow diagrams of your choice. C (4)

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