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Combinational Circuits: Half Adder, Full Adder, Decoder, Multiplexer, Programmable Logic Devices, Sequential Circuits

This lecture covers the concepts of half adders, full adders, decoders, multiplexers, programmable logic devices, and sequential circuits in the field of computer science.

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Combinational Circuits: Half Adder, Full Adder, Decoder, Multiplexer, Programmable Logic Devices, Sequential Circuits

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  1. CS 6020 - Chapter 3 (3A and 10.2.2) – Part 4 of 5 Dr. Clincy Professor of CS Dr. Clincy Lecture Slide 1

  2. Half Adder - Combinational Circuits • Combinational logic circuits give us many useful devices. • One of the simplest is the half adder, which finds the sum of two bits. • We can gain some insight as to the construction of a half adder by looking at its truth table, shown at the right. Lecture

  3. Full Adder - Combinational Circuits • We can change our half adder into to a full adder by including gates for processing the carry bit. • The truth table for a full adder is shown at the right. Lecture

  4. Adders - Combinational Circuits • Just as we combined half adders to make a full adder, full adders can be connected in series. • The carry bit “ripples” from one adder to the next; hence, this configuration is called a ripple-carryadder. Today’s systems employ more efficient adders. Lecture

  5. Decoder - Combinational Circuits • Among other things, they are useful in selecting a memory location according to a binary value placed on the address lines of a memory bus. • This is what a 2-to-4 decoder looks like on the inside. If x = 0 and y = 1, which output line is enabled? Output - Decoded message Input - Encoded message Lecture

  6. Decoder – another example Lecture

  7. Multiplexer - Combinational Circuits • A multiplexer does just the opposite of a decoder. • It selects a single output from several inputs. • This is what a 4-to-1 multiplexer looks like on the inside. Depending the “select input” combination, 1 of 4 data inputs is chosen for output If S0 = 1 and S1 = 0, which input is transferred to the output? Lecture

  8. Multiplexer - Combinational Circuits Can also use multiplexers to implement logic functions Given this truth table, group X1,X2 being 00, 01, 10 and 11 – notice what happens with X3 • 3-input truth table can be done with a 4-input mux • 4-input truth table can be done with a 8-input mux • 5-input truth table can be done with a 16-input mux • Etc.. Also explain how the Mux is used to implement data comm’s FDM and TDM Lecture

  9. 10.2.2 - Programmable Logic Devices (PLD) All possible combinations of inputs ANDed       ••• All possible combinations of ANDed inputs ORed       Re-explain Sums of Products and relationship to PLDs Lecture

  10. 10.2.2 - Programmable Logic Array (PLA) Ability to program a PLD, is called a PLA Lecture

  11. 10.2.2 - Programmable Array Logic (PAL) For a PLA, both the AND array and OR array are programmable For a PAL, the AND array is programmable and the OR array is fixed Lecture

  12. 10.2.2 - Complex Programmable Logic Devices (CPLDs) CPLDs are comprised of 2 or more PALs Lecture

  13. 10.2.2 - Field Programmable Gate Arrays (FPGAs) PAL chips are somewhat limited in size due to the fact they have output pins for each sum-of-product circuit FPGA overcome this size limitation by using a general interconnection. General interconnection PAL Lecture

  14. CS 3510 - Chapter 3 (3A and 10.2.2) – Part 5 of 5 Dr. Clincy Professor of CS Dr. Clincy Lecture Slide 14

  15. Previous State or Output Previous State or Output Circuit Flip Flops Current State or Output New Input Circuit New Input Current State or Output Sequential Circuits Vs Combinational Circuits Sequential Logic Current State or output of the device is affected by the previous states Combinatorial or Combinational Logic Current State or output of the device is only affected by the current inputs Lecture

  16. Clock - Sequential Circuits • State changes are controlled by clocks (clock ticks). • Circuits can change state on the rising edge, falling edge, or when the clock pulse reaches its highest voltage – edge triggered. • Level-triggered circuits change state when the clock voltage reaches its highest or lowest level. Lecture

  17. Previous State or Output Previous State or Output Circuit Flip Flops Current State or Output New Input Flip Flops - Sequential Circuits Notice how the output feeds the input Think of: Given R=0 and Qa=0, what can this be ? • S and R stand for set and reset respectively • constructed from a pair of cross-coupled NOR gates • the stored bit is present on the output marked Qa • If S and R inputs are both low, maintains the Qa and Qb in constant state, • If S (Set) is pulsed high while R is held low, then the Qa output is forced high,and stays high even after S returns low; • if R (Reset) is pulsed high while S is held low, then the Qa output is forced low, and stays low even after R returns low. Lecture

  18. Gated SR Latch or Flip Flop • The time at which the latch is SET or RESET is controlled by a CLOCK input • Called Gated SR Latch Lecture

  19. Gated D Latch • Inputs S and R are derived from a single input D • Clock pulse controls when the output is triggered • Samples the D input at the time the clock is HIGH and stores that info until the next clock pulse During the time the clock is high, the input changed,causing the output to change – this is the problem Lecture

  20. Potential Problem • Thus far, the assumption has been the inputs S and R (or D) not changing while CLK is HIGH • What would happen if S, R and/or D changed ? The output would change immediately • This could be a problem • To fix this (next ppt) During the time the clock is high, the input changed,causing the output to change – this is the problem Lecture

  21. Two Flip Flop Use To Fix Clock Issue FF1 FF2 Q Q m s D D Q D Q Q Clock Clk Q Clk Q Q Use 2 D flip flops – the FF2 clock is set to zero – therefore, if there was a change in FF1 input, D, it wouldn’t effect the FF2 Q value – FF2 holds the value (a) Circuit Clock D Q m Q = Q s (b) Timing diagram Clock’s negative edge causes change • If D changes while FF1 CLK is HIGH, Qm changes immediately - Qs stays the same because FF2 CLK=0 • Once the CLK goes LOW, FF2 reacts because its CLK=1 – so it thens reflects D Q D The arrow only symbolizes “positive edge” clock - the arrow with the NOT symbolizes “negative edge” clock Q (c) Graphical symbol Lecture

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