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Engage in strategic castle defense by selecting defenses and bonuses to withstand various attacks in this thrilling survival game. Play smart and outlast your opponents to emerge victorious!
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CASTLE DEFENSE - 101 Survival of the Luckiest and most Prepared!
Rules of Engagement • In the first round ALL Defenses add their bonuses. • Each subsequent round, students select TWO of their FOUR (total) defenses to ‘engage’. Those apply active bonuses to their role • After the Castle Team chooses their defenses, the Siege Attack Team (Mr. Harnish + Invisible Friends) reveals its attack plan for the round. • Whichever team rolls higher (bonuses applied) wins the round. • If your castle ever loses (even 1 round), you castle has been defeated and must sit out the remaining rounds. • The Castle standing last wins!
ExtraBonuses (For the Diligent) • (+1) A Picture displaying the defensive techniques used by your team • (+1) A Coat-of-Arms displaying the sigil/flag of your castle team • (+1) A written account of what benefits your defensive choices added to your castle
Castle Defenses • Iron Gate Prevents Invasion (+2) • High Stone Walls Prevents Invasion (+2) • Grain Storage Prevents Starvation (+2) • Regular Trade Caravan Prevents Starvation(+2) • Local Hospital Prevents Disease (+2) • Good Hygiene Prevents Disease (+2) • Watch Towers Overall Bonus (+1) • Strong Leaders Overall Bonus (+1) • Defensive Moat Prevents any Direct Assault (+1) • Archers Weakens Enemy Assault (-1 / -2) • Murder Holes Weakens Assault (-1)
Possible Attacks • Battering Ram (Invasion) = Direct Assault • Catapult Attack (Invasion) • Mobile Towers (Invasion) = Direct Assault • Biological Attack (Disease) • Infestation of Water Supply (Disease) • Attrition Round (Starvation) • Fire Arrows (Starvation) • Tunneling (Invasion) [takes 2 rounds] = Direct Assault