Mål for kurset. Lære å designe brukervennlige grensesnitt Utvikle en bedre forståelse for hvordan mennesker tenker og oppfatter. Lære metoder for å lage behovsanalyser og evaluere brukergrensesnitt. Identifisere egenskaper som vil gjøre grensesnitt enklere å bruke.
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Må vurdere hele systemet
• This is a control panel for an elevator.
• How does it work?
• Push a button for the floor you want?
• Nothing happens. Push any other button? Still nothing. What do you need to do?
It is not visible as to what to do!
…you need to insert your room card in the slot by the buttons to get the elevator to work!
How would you make this action more visible?
• make the card reader more obvious
• provide an auditory message, that says what to do (which language?)
• provide a big label next to the card reader that flashes when someone enters
• make relevant parts visible
• make what has to be done obvious
(i) A provides direct adjacent mapping between icon and connector
(ii) B provides color coding to associate the connectors with the labels
(a) phones, remote controls
(b) calculators, computer keypads
How do the following physical objects afford? Are they obvious?
How do the following screen objects afford?
What if you were a novice user?
Would you know what to do with them?
First law: Don’t make me think
Fact 1: We don’t read pages we scan them
Fact 2: We don’t make optimal choices. We satisfice.
Fact 3: We don’t figure out how things work. We muddle through.