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Distance Tabletop Gaming

Justin Gold Patrick Lupiani. Distance Tabletop Gaming. The Goal. Enhance the experience of t raditional tabletop gaming over long distance Make it as ‘natural’ feeling as possible High levels of social Interaction More than just a virtual version of a board game Fun!. The Table.

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Distance Tabletop Gaming

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  1. Justin Gold Patrick Lupiani Distance Tabletop Gaming

  2. The Goal • Enhance the experience of traditional tabletop gaming over long distance • Make it as ‘natural’ feeling as possible • High levels of social Interaction • More than just a virtual version of a board game • Fun!

  3. The Table • Based on the design of a collaborative product with MITRE • Multi-touch and gestural interface • Real and virtual objects • Networking • Telepresence

  4. The Vision • Extend the table to include • Interactable gaming widgets • Dice, spinners, etc. • Structured interactions • AI based gaming

  5. The Competition • Microsoft Surface • E-Whiteboards • Tablet Computers

  6. We can do that plus… • Object scanning • Cheaper than most other solutions • Gestural tracking with Kinect includes height data • Did we mention the object scanning

  7. Implementation • Libfreenect • .NET/C# • Extensive use of computer vision • Finger/Hand Tracking • Intended to be ported to the SDK

  8. Bumps in the road • Base table took longer to implement • Kinect resolution issues • Limited hand tracking capabilities • No built in skeletons for hands • Kinect is a resource hog • Calibration to back projection • Top Projection very light sensitive

  9. If we knew then what we know now • Program structure • Kinect Issues • Depth limitations • Relative immaturity of the drivers • Wait for SDK

  10. Where could it go… • Library of playable games • Build-a-game framework • More complex gaming structure • Tabletop RPG games • Tabletop war games • Cards

  11. On with the show… • Demonstration of table

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