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Wireless Simon

Shenkar College of Engineering And Design. שנקר בי"ס גבוה להנדסה ולעיצוב. Wireless Simon. Final Project Software Engineering. Supervisors : Dr. Leah Goldin & Michal Bril. Chen Gantz 031197015. Rivka Efrati 034692137. &. What is Simon ?.

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Wireless Simon

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  1. Shenkar College ofEngineering And Design שנקר בי"ס גבוהלהנדסה ולעיצוב Wireless Simon Final Project Software Engineering Supervisors : Dr. Leah Goldin & Michal Bril Chen Gantz 031197015 Rivka Efrati 034692137 &

  2. What is Simon ? The Simon game is an electronic game, demands rhythm combined with memory skills. The Simon game is a very popular, known and played by millions of people all over the world.

  3. The game console has four large buttonsred, blue, green, and yellow. • The game console lights those buttons in a sequence, playing an appropriate tone for each button. • The player must repeat the sequence by pressing the buttons. • Originally, Simon is played on a console.The console serves one player or more.

  4. 1. Essence of the research • Developing each console game as a real time embedded system. • Playing wireless game by players wearing the Simon system. • Generate wearable systems, each one containsthe Simon console.

  5. 2. Existing solutions • The Simon game is played byconsole. Two or more participants, play on the same console. • Like other games that have been computerized, there are Simon versions for PC. • There are different ways to play the Simon.

  6. 3. Necessity of the offered solution • The Simon will be played on two separate consoles. • The Simon will be wearable. The console is smaller, quicker and more effective. • Unlikeother wearable games, there is no server which manages all the wearable systems. • The project creates more powerful game of Simon.

  7. 4. Design concept • Three main Software modules:

  8. 4. Design concept The development process will include 3 configurations: First, prototype will run on two laptops with rs232 COM wired communication

  9. 4. Design concept • Second, The game will run on the microprocessor connected to the development environment (IDE) with wireless communication (ZigBee).

  10. 4. Design concept Third, The game will run on the target environment that will be implemented in the clothes. 10

  11. 5.Methods of Software Engineering • Object Oriented Design. • Interrupt driven development. • Development underconstraints of time and memory. • Distribution to modules, which allow to use the communication module and the Display module for other purposes.

  12. 6. Progress status • Software Requirements Specification. • Software Design Description. • Software Test Plan. • Developing prototype of game on PC with keyboard. • Building first version of communication protocol.

  13. Expected milestones: • Develop a one player game to be run on the microprocessor. • Develop a two players game on the microprocessor with wireless communication. 13

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