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Immune Attack

Immune Attack. Evolving over Time: The Story of Immune Attack Version 2.0 Michelle Roper & Adam Burrowbridge Federation of American Scientists www.fas.org/immuneattack. FAS and the Learning Technologies Project.

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Immune Attack

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  1. Immune Attack Evolving over Time: The Story of Immune Attack Version 2.0 Michelle Roper & Adam Burrowbridge Federation of American Scientists www.fas.org/immuneattack

  2. FAS and the Learning Technologies Project FAS: 62 year-old, non-profit research group that works to apply practical solutions drawn from science and technology to some of the world’s most pressing issues. Learning Technologies: a project within FAS that aims to create a major national R&D program for using information technology to improve how we teach and learn

  3. What is Immune Attack? • Immune Attack is a graphically stunning, fast-paced video game based on the human immune system. • Targeted Audience: high school and entry-level college biology students.  • Designed as a supplemental learning tool, Immune Attack aims to excite students about the subject, while also illuminating general principles and detailed concepts of immunology. • Created by FAS in collaboration with teams of game developers, instructional designers, immunologists, teachers, and learning scientists.

  4. Collaborators • Federation of American Scientists: learning content; project mgmt for game design and development; implementation and evaluation of the game • Brown University: Andries van Dam (PI) graphics R&D, such as how to handle deformable objects; visualize cell signaling • University of Southern California: Michael Zyda, Chris Swain, Victor LaCour game development • Escape Hatch Entertainment: Garry Gaber game development

  5. How do you turn this:

  6. And this:

  7. And this…

  8. Into a Game?

  9. Facts • Immune Attack was vetted by subject matter experts in immunology, visualization, instructional design & game design. • The 3D environments were created based on medical illustrations and scientific literature. • Game actions reinforce learning objectives and fundamental immunological concepts.

  10. …and Fiction The storyline sets up the fiction that we are on a grave mission to save a patient with an immune system that is present, but not yet functional. Our objective is to retrain the immune cells of the innate system to fend off invading pathogens.

  11. Immune Attack: The Vision

  12. Version 2.0

  13. Blood Vessel Network

  14. Connective Tissue Remodel ?

  15. Connective Tissue Remodel

  16. Connective Tissue Remodel

  17. Trophy Room • Instructional Design • In-game assessment

  18. Scoring • Gameplay vs. Learning Objectives • Exploration • Learning Experience • Efficiency Percent

  19. Options • Allows you alter gameplay difficulty and sound settings to individualize the experience to the user’s preferences. • Re-playability

  20. Instructor Menu • Allows you skip between different levels in the game to teach specific concepts – this feature also allows the user to restart the game on the level where they last left off.

  21. Advisors • Adding personality to immunology • Scaffolding • Motivation • Reduces text • Immediate feedback

  22. Question & Answering Answers Alphabetized Glossary

  23. Game Progress In-Game MetricsUser Data Game Progress 6.20 Repeats 3.00 Start Year 2007.00 Start Month 6.00 Start Day 4.00 Start Hour 12.00 Start Minute 45.00 Start Second 18.00 End Year 2007.00 End Month 6.00 End Day 4.00 End Hour 13.00 End Minute 47.00 End Second 15.00 Tutorial Opt-Out? 0.00 MYLA Usage 6.00 Scanned Cells 13.00 Advanced? 0.00 • With the consent and cooperation of both teachers and students FAS collects individualized gameplay data. • The data is saved as a text file on the user’s local hard drive. If the user wants their data to be included in our research they name the text file with a unique id and email us the file. • The data is used to better understand the gameplay actions of each individual user and appreciate the typical game experience. • The data is used to improve the game and assess the users’ success with gameplay and knowledge questions.

  24. Gameplay

  25. Briefing Interstitials

  26. Preliminary Evaluation Results • 15 Schools, 200+ students played plus control group Knowledge - There was a gain in knowledge scores from pre-test to post-test. Interest - Students who played the game had a higher interest in biology than those who did not play the game. Difficulty - There was a significant overall decrease in perceived difficulty of the immunology subject matter.

  27. “Game Lab” • Experimentation with: • Age • Gender • Story • Quality Graphics • Multi Player • Change in attitudes over time • Knowledge retention over time • Experimental design for intervention

  28. Immune Attack Release Party You’re Invited! When: 6:00-8:00pm, Thursday the 22nd of May Where: AAAS Auditorium and 2nd floor atrium            1200 New York Avenue, NW            Washington, DC 20005

  29. Michelle Roper Director, The Learning Technologies Program Federation of American Scientists mroper@fas.org Adam Burrowbridge Research Associate Federation of American Scientists aburrowbridge@fas.org www.fas.org/immuneattack

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