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Start your tech card gaming journey with 4 cards in hand. Utilize dice and coin for crest summoning and trench points. Understand the mechanics of summoning, trench points, and monster cards. Play with tech armor effects and activate virus cards strategically. Master the phases like rolling, main, virus, coin, and end turn.
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First thing u need to know about is that u need a dice and a coin
The dice r used 4 summoning crest and trench pts EXAMPLE If the dice land on 1 u get 1 summon crest. U roll for sm crest at the beginning of a turn
Trench points r used at the end of ur turn EXAMPLE IF U LAND ON A 2 WITH THE DICE U GET 1 CREST HALF OF WHAT U LAND ON IS THE # OF TRENCH POINTS U GAIN
HERE IS A BLANK MONSTERCARD. SM CREST TA MEANS TECH ARMOR EFFECT IT CAN DO THINGS LIKE STUN ENEMYS FOR LITTLE BIT ITS LIKE A SECOND ABILLITY HEALTH HERE IS WHY U NEED A COIN H=HEADS T = TAILS A =THE ABILLITY
OK VIRUSES R EASY TO USE U CAN JUST ACTIVATE THEM FREELY ON UR TURN
BLANK VIRUS CARD NAME EFFEC T OF CARD HERE
BLANK TRENCH CARD NAME TRENCH POINTS REQUIRED
rolling phase Roll for sm crest .
main phase This is where u can summon monster cards and put trench cards face down
virus phase 1 This is where u activate viruses
coin phase!! (fight phase) This is where u flip the coin to use attacks Or u activate abilities.
virus phase 2 Activate viruses
rolling phase 2 Roll for trench points