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Global Neurological Game Technology Market to Experience Significant Growth

Neurological game technology Market size reached USD 6.29 billion in 2020 and is expected to register a revenue CAGR of 12.2% during the forecast period, according to latest analysis by Emergen Research. Rising advancements in sensing technology are expected to support market revenue growth during the forecast period. Besides, rising demand for console-based therapy will boost market growth.

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Global Neurological Game Technology Market to Experience Significant Growth

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  1. Neurological Game Technology Market Size Worth USD 19.35 Billion in 2030 www.emergenresearch.com Rising advancements in sensing technology and rising demand for console-based therapy are some key factors driving market revenue growth

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  3. Market Summary Neurological game technology Market size reached USD 6.29 billion in 2020 and is expected to register a revenue CAGR of 12.2% during the forecast period, according to latest analysis by Emergen Research. Rising advancements in sensing technology are expected to support market revenue growth during the forecast period. Besides, rising demand for console-based therapy will boost market growth. Large volume real-time data in form of brain waves is captured using EEG (Electroencephalogram) sensors, which are further processed and analyzed using sophisticated algorithms. Similarly, the VR/AR technology has an Inertial Measurement Unit (IMU) which consists of three types of sensors, including an accelerometer, a gyroscope and a magnetometer, which is used to detect the relative location and motion of the user’s head. Besides, rising demand for console-based therapy which involves integrating console-based gaming for neurological rehabilitation, is another major factor driving growth of global neurological game technology market revenue. Further rising demand for remotely operated devices has led to development of new and better solutions to control devices remotely and enhance user interaction. However, high cost of investment in BCI technology, lack of skilled workforce, and a lack of proper governance framework are expected to hamper market revenue growth during the forecast period. Read More : https://www.emergenresearch.com/industry-report/neurological-game-technology-market www.emergenresearch.com

  4. Market Summary Some Key Highlights From the Report Software segment revenue is expected to expand at a substantially rapid CAGR during the forecast period due to rising demand for sophisticated algorithms that are used to convert brain signals into machine language. Augmented Reality (AR) technology segment is expected to register a significantly robust revenue growth rate over the forecast period owing to increasing adoption of AR technologies by market players for improving user experience. North America is expected to register a larger revenue growth rate in the neurological game technology market over the forecast period than other regional markets owing to robust presence of international and domestic technology solution providers which include BCI, AR technology, VR technology and haptic technology such as Neuralink Corporation, EMOTIV, Inc., EON Reality Inc., and Qneuro Inc. among others in the region. In July 2021, EMOTIV, Inc., raised USD 50.0 million in a Series B funding round in order to make text marketing more conversational. The platform focuses on text marketing, which is similar to real-life conversation with a human being, rather than just another email. The new round of investment has allowed the company to continue development of the product in order to grow its headcount to more than 200 people and open offices in Atlanta and Boston. Request Free Sample @ https://www.emergenresearch.com/request-sample/969 www.emergenresearch.com

  5. Market Summary • Emergen Research has segmented the global neurological game technology market on the basis of component, technology, end-use, and region: • Component Outlook (Revenue, USD Billion; 2021–2030) • Hardware • Software • Technology Outlook (Revenue, USD Billion; 2021–2030) • Brain-Computer Interface • Augmented Reality (AR) Technology • Virtual Reality (VR) Technology • Haptic Technology • End-use Outlook (Revenue, USD Billion; 2021–2030) • Healthcare • Education • Entertainment • Request customization @ https://www.emergenresearch.com/request-for-customization/969

  6. MARKETSEGMENTATION www.emergenresearch.com

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  8. At Emergen Research, we believe in advancing with technology. We are a growing market research and strategy consulting company with an exhaustive knowledge base of cutting-edge and potentially market-disrupting technologies that are predicted to become more prevalent in the coming decade. Our expertise umbrellas the technological environment of all major industries, and our services help you map your actions to ensure optimal yield. Our analysts utilize their market proficiency to offer actionable insights that help our clients implement profitable strategies and optimize their return on investment. Our services are wide-ranging, right from technological environment analysis to technological profiling that highlights the existing opportunities in the market you can capitalize on to stay ahead of your competitors. About Us www.emergenresearch.com

  9. Lets Talk; Contact Information Reach out to us and our Research Executives will ensure you get the report that meets all your requirements and address all your concerns. 14671 110 Avenue, Surrey, British Columbia, V3R2A9 www.emergenresearch.com www.emergenresearch.com sales@emergenresearch.com +1 (604) 757-9756

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