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MACERA TÜNELİ by Gizem. CENG491 2012 - 2013. GİZEM. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR. MACERA TÜNELİ. Education of disabled and preschool-age children. Better understanding of a child’s world and imagination.

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macera t nel by gizem

MACERA TÜNELİby Gizem

CENG491

2012 - 2013

g zem
GİZEM

Bahri Gizem Hakan Kadir Eray

TOKMAK BAŞER ORAL DOĞANLAR

macera t nel
MACERA TÜNELİ
  • Education of disabled and preschool-age children.
  • Better understanding of a child’s world and imagination.
  • Self-improvement of a child.
outline
OUTLINE
  • What is the problem?
  • What has been done so far?
  • What is our different solution?
  • What are we going to design?
outline1
OUTLINE
  • What is the problem?
  • What has been done so far?
  • What is our different solution?
  • What are we going to design?
macera t nel1
MACERA TÜNELİ
  • Simply played, interesting scenario
  • Features to get involved a child into the game
  • Free-style scenario
  • Usability and evaluation by experts
  • Portability
outline2
OUTLINE
  • What is the problem?
  • What has been done so far?
  • What is ourdifferentsolution?
  • Whatarewegoingtodesign?
b efore macera t nel
before MACERA TÜNELİ
  • FilinBanyosu:It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects…
  • ÖZTEK:It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.
outline3
OUTLINE
  • What is the problem?
  • What has been done so far?
  • What is ourdifferentsolution?
  • Whatarewegoingtodesign?
macera t nel2
MACERA TÜNELİ
  • An interesting scenario with different characters
  • An interesting scenario in different environments
    • Home
    • School
    • Market
    • Garden
    • Amusement Park
macera t nel3
MACERA TÜNELİ
  • Free style scenario
  • Involvement of the child by different features
    • Touching
    • Drawing
    • Taking photos
    • Video recording
    • Sound recording
macera t nel4
MACERA TÜNELİ
  • iOSandAndroid
  • A website to record results of activities

http://horal.me.pn/

outline4
OUTLINE
  • What is the problem?
  • What has been done so far?
  • What is ourdifferentsolution?
  • Whatarewegoingtodesign?
d esign of macera t nel
design of MACERA TÜNELİ
  • Scenario with user interface
  • Design goals
  • Design constraints
macera t nel5
MACERA TÜNELİ
  • Firstly, one determine the next step from main screen.
macera t nel6
MACERA TÜNELİ
  • Then, one should chose a character to continue with and an environment to play in.
macera t nel7
MACERA TÜNELİ
  • Ingame, onemay
    • Recordsoundorrecord a videowhileplaying at home.
    • Drawsomethingwhilestudying at school.
    • Take a photo in ordertoenteramusement park.
macera t nel8
MACERA TÜNELİ
  • Onemayalsochangethesetting of thegamefromoptionscreen.
design goals of macera t nel
designgoals of MACERA TÜNELİ
  • KISS: user-friendly interfaces and highly simple usability
  • Portability: platform independent, available for iOS and Android
  • Maintainabilty: compatibility for up-dates and maintenance
design constraints of macera t nel
designconstraints of MACERA TÜNELİ
  • Software: use of UNITY, providing needed functionality and connection to the website
  • Hardware: platform dependent application and memory
  • Performance: platform dependent quality and performance
  • User: target users, are disabled or preschool-age children
summary
SUMMARY
  • What is the problem?
  • What has been done so far?
  • What is ourdifferentsolution?
  • Whatarewegoingtodesign?
references
REFERENCES
  • http://www.ieee.org/index.html
  • http://unity3d.com/
  • http://oztek.metu.edu.tr/
  • http://www.apple.com/ios/whats-new/
  • http://www.android.com/
  • https://play.google.com/store/apps/details?id=com.betikus.filinbanyosu&hl=tr