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MACERA TÜNELİ by Gizem

MACERA TÜNELİ by Gizem. CENG491 2012 - 2013. GİZEM. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR. MACERA TÜNELİ. Education of disabled and preschool-age children. Better understanding of a child’s world and imagination.

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MACERA TÜNELİ by Gizem

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  1. MACERA TÜNELİby Gizem CENG491 2012 - 2013

  2. GİZEM Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

  3. MACERA TÜNELİ • Education of disabled and preschool-age children. • Better understanding of a child’s world and imagination. • Self-improvement of a child.

  4. OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?

  5. OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?

  6. MACERA TÜNELİ • Simply played, interesting scenario • Features to get involved a child into the game • Free-style scenario • Usability and evaluation by experts • Portability

  7. OUTLINE • What is the problem? • What has been done so far? • What is ourdifferentsolution? • Whatarewegoingtodesign?

  8. before MACERA TÜNELİ • FilinBanyosu:It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects… • ÖZTEK:It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.

  9. OUTLINE • What is the problem? • What has been done so far? • What is ourdifferentsolution? • Whatarewegoingtodesign?

  10. MACERA TÜNELİ • An interesting scenario with different characters • An interesting scenario in different environments • Home • School • Market • Garden • Amusement Park

  11. MACERA TÜNELİ • Free style scenario • Involvement of the child by different features • Touching • Drawing • Taking photos • Video recording • Sound recording

  12. MACERA TÜNELİ • iOSandAndroid • A website to record results of activities http://horal.me.pn/

  13. OUTLINE • What is the problem? • What has been done so far? • What is ourdifferentsolution? • Whatarewegoingtodesign?

  14. design of MACERA TÜNELİ • Scenario with user interface • Design goals • Design constraints

  15. MACERA TÜNELİ • Firstly, one determine the next step from main screen.

  16. MACERA TÜNELİ • Then, one should chose a character to continue with and an environment to play in.

  17. MACERA TÜNELİ • Ingame, onemay • Recordsoundorrecord a videowhileplaying at home. • Drawsomethingwhilestudying at school. • Take a photo in ordertoenteramusement park.

  18. MACERA TÜNELİ • Onemayalsochangethesetting of thegamefromoptionscreen.

  19. designgoals of MACERA TÜNELİ • KISS: user-friendly interfaces and highly simple usability • Portability: platform independent, available for iOS and Android • Maintainabilty: compatibility for up-dates and maintenance

  20. designconstraints of MACERA TÜNELİ • Software: use of UNITY, providing needed functionality and connection to the website • Hardware: platform dependent application and memory • Performance: platform dependent quality and performance • User: target users, are disabled or preschool-age children

  21. MACERA TÜNELİ

  22. SUMMARY • What is the problem? • What has been done so far? • What is ourdifferentsolution? • Whatarewegoingtodesign?

  23. REFERENCES • http://www.ieee.org/index.html • http://unity3d.com/ • http://oztek.metu.edu.tr/ • http://www.apple.com/ios/whats-new/ • http://www.android.com/ • https://play.google.com/store/apps/details?id=com.betikus.filinbanyosu&hl=tr

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