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Design and Programming of Computer Games

Design and Programming of Computer Games. TDDD23. Introduction to TDDD23. Course overview Games from last year Course pedagogy Game design / SE Course Goals / Tasks Lab 1. Game Feast. Last year games examples. Theory on Higher Education. You drive, we help you steer.

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Design and Programming of Computer Games

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  1. Design and Programming of Computer Games TDDD23

  2. Introduction to TDDD23 • Course overview • Games from last year • Course pedagogy • Game design / SE • Course Goals / Tasks • Lab 1.

  3. Game Feast • Last year games examples

  4. Theory on Higher Education You drive, we help you steer • Students can handle reading and performing educational tasks them selves • Students need help with reflection and conceptual change • In-depth studies are more important than subject coverage

  5. What is a computer game • Interactive entertainment • Competition? Sports? Social Interaction? • Cinematic? Literature? Social interaction • Strategic, Reactive, puzzles, plot • What is entertaining and engaging?

  6. What is development of computer games • Very-large software project • Testing-based development • No known standards? • Experience-based software • Extreme usability and design • Large game-world projects • What is fun for others?

  7. Games SE • Testing • Polishing • Usability • Simplicity • Uniqueness / Identity • Ultimate Localization • From the absolute bottom up (engine) • Art/story/IP-driven Publisher market

  8. Course Goals • Learn about the largest and most specialized software development task in the history of man – well maybe not…. • Understand how the fun factor affect development • Learn the importance of testing, polishing, attention to detail… • Hands-on game building – build a preproduction demonstrator

  9. How we work in the course • Go to lectures, do tasks, do reviews, discuss on forum and complete project • You build games … win the prize • Labs times are resources for students – no assistance in these labs Forum, forum, forum…(student_id and password)

  10. Lectures • This introduction lecture • Guest lectures

  11. Literature Examples are provided on the web page – find something you like Requirement: read to motivate your design Requirement: motivate your project design with literature

  12. Examination • Individual examination – • work alone or in teams. • Understand everything, answer everything

  13. Success factors • How to pass and get a good grade • Quality of completed project. (what is quality: consistency in look and feel, well tested high quality working game - before since and features) • Ability to adapt game-design knowledge into final project. • Review contributions • Handing in on time.

  14. Your Tasks • Project – your own game idea, design and implementation (back up with literature) • Game Workshop, Oral exam, Screen Cast • Review groups participation (individual)

  15. Game Maker 8 • 2D (3D) Game Editor • Both advanced visual editor and programming language • RAD but real • Mark Overmars • Prof. at Utrecht University • Large community • Windows

  16. XNA Game StudioUnity 3D

  17. Resources: Graphics and sound • GM-forum has a lot of resources – find it there. • Essential to games but not the main aspect of the course

  18. Task 1 • Playing Continous Game • Analyzing game mechanics and game play – uncover the game design • Think about controls • What is fun?

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