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Report on the 11 th Advances in Computer Games Conference

Report on the 11 th Advances in Computer Games Conference. Ling Zhao University of Alberta October 18, 2005. Conference. Institute of Information Science, Academia Sinica, Taiwan September 6-September 8 20 Technical papers, 3 invited talks. UofA Presence.

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Report on the 11 th Advances in Computer Games Conference

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  1. Report on the 11th Advances in Computer Games Conference Ling Zhao University of Alberta October 18, 2005

  2. Conference • Institute of Information Science, Academia Sinica, Taiwan • September 6-September 8 • 20 Technical papers, 3 invited talks.

  3. UofA Presence • 4 technical papers (Nathan, Markian, Niu, Ling) • 1 invited talk (Tony Marsland) • 1 gold medal (Mike Smith, in game of pool). • Familiar faces (Kishi, Hashimoto)

  4. Invited talks • Trials and Tribulations of a programmer, by Tony Marsland • Towards dynamics of intelligence in the field of games, by Hiroyuki Iida • Hardware-related research at Microsoft Research Asia, by Feng-hsiung Hsu.

  5. Trials and Tribulations of a programmer • Research material preservation. • Anecdotes in 25 years of research on computer chess (1970-1995). • Other research advice.

  6. Towards dynamics of intelligence in the field of games • Game refinement theory • Two measures (complexity and game-refinement) • Formulas: sqrt(B)/D, … • To create a well-refined game is great, and to design a fair situation for man-machine match is a great challenge!

  7. Hardware-related research at Microsoft Research Asia • PCI FPGA-based hardware: 13 million gates • Completely wireless environments • No Deep Blue topics!

  8. Deep Green Vs. Michael Greenspan • Deep Green: Pool-playing robot. • Involving physics, mechanics, electronic engineering, image processing and artificial intelligence. • Parametrization of ball motions. • Analytical and accurate solution for both time and space parameters. • Suitable for game tree search and outcome prediction.

  9. Innovative Opening-book Handling by Ulf Lorenz • How to efficiently utilize databases of grandmaster games? • Opening book contains too much rubbish. • Two heuristics: risk and goodness. • Risk: move frequency table for each position. • Goodness: benefit history of a move.

  10. Cognitive Science in Shogi byTakeshi Ito • Using verbal protocol data and eye movement data. • Space chunking: Dividing the whole position into small meaningful parts. • Results: 1. Shogi experts can memorize position patterns and move sequences. 2. Shogi experts use both spatial chunks and temporal chunk (move sequences).

  11. 10th Computer Olympiad • No chess tournament. • 14 participants in Chinese chess. Booming interest from Mainland China. • Chinese chess programs will soon challenge the best human players.

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