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Game Demo. Fredrik Rutström – AI programming Anna Larsson – Character Modeling Magnus Marklund – Animation Mathias Berg – Environment Design. AI programming. Final Result 5v5 No human players Capture the flag. AI programming. Research Goal driven agent behavior

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Presentation Transcript
game demo
Game Demo

Fredrik Rutström – AI programming

Anna Larsson – Character Modeling

Magnus Marklund – Animation

Mathias Berg – Environment Design

ai programming
AI programming
  • Final Result
    • 5v5
      • No human players
    • Capture the flag
ai programming1
AI programming
  • Research
    • Goal driven agent behavior
    • Navigation mesh path findning
    • Fuzzy logic
character modeling
Purpose

Strategy

Research

Risks (Nebula, texturing)

Character modeling
animating
Animating

PURPOSE

I want to improve my knowledge in animation and gain experience in working with a videogame

GOAL

Creating a rig for the character and the following animation states

-idle

-walk

-run

-jump

-crouch

-dodge

-weak attack

-strong attack

-damaged

-death

animating1
Animating

RESEARCH

Various books and tutorials

WHATS NEXT

Creating the rig and start animating

environment design
Environment Design
  • Purpose
    • Increase knowledge in modeling, texturing and lighting for games.
  • Goal
    • A playable game level.
environment design1
Research

Litterature

Tutorials

References

Environment Design
environment design2
Environment Design
  • So far
    • Level map
  • Next Step
    • Tests
    • Koncept sketches