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Join us in the Zipline Mathematics program as we tackle the challenge of creating a safe and exciting zipline carrier for Holly Mountain. This real-life problem involves designing a carrier that meets specific speed, safety, and usability criteria. Learn how to calculate speed, model with fishing lines and ping-pong balls, and apply the Engineering Design Process for a successful outcome.
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Welcome to: • Zipline Mathematics • Focusing on: • STEM • Algebra I • Inquiry • Modeling
Real-life Problem • Holly Mountain needs more revenue • Money from skiing in winter is not enough
Board of Directors • They have approved the use of the slopes for zipline use in the summer
Problem – Part 1 • Insurance company says the usual zipline equipment not safe enough
Problem Part 2 • You must create a zipline carrier that: • attaches to the existing zipline • travels within a certain range of speed • provides a smooth, consistent descent • is safe • is easily used
Modeling • Since we are not at the resort: • Fishing line represents zipline • Ping-pong ball represents a person • Minimal speed is 20 inches per second • Maximum speed is 60 inches per second
How can we calculate speed? • What formulas could be helpful?
Engineering Design Process • What is it?
Engineering Design Process http://cromwellvalleyes.bcps.org/event_highlights/steam
A successful design… • meets the design criteria. • Is NOT too expensive.
Criteria Reminder • You must create a zipline carrier that: • attaches to the existing zipline. • travels at least 20 inches/second. • travels no faster than 60 inches/second. • provides a smooth, consistent descent. • does not allow harm to ping-pong ball. • is easily used.