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Unit 14 Assessment Objective Two

Unit 14 Assessment Objective Two Examine the animation and sequencing of an existing character and its surroundings. WALT The Principles of Movement and Timing, including acceleration and fairings WILF A PowerPoint (with speaker notes) regarding the 12 principles of Movement and Timing.

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Unit 14 Assessment Objective Two

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  1. Unit 14 Assessment Objective Two Examine the animation and sequencing of an existing character and its surroundings

  2. WALT The Principles of Movement and Timing, including acceleration and fairings WILF A PowerPoint (with speaker notes) regarding the 12 principles of Movement and Timing

  3. Candidates demonstrate a basic understanding of the principles of character animation. They discuss movement and timing and how to apply them to storyboards, bar sheets and log sheets. Pass

  4. Candidates demonstrate a sound understanding of the principles of character animation. They clearly discuss movement and timing and how to accurately apply them to storyboards, bar sheets and log sheets. Merit

  5. Candidates demonstrate a comprehensive understanding of the principles of character animation. They discuss thoroughly movement and timing and demonstrate a detailed knowledge of storyboards, bar sheets and log sheet production. Distinction

  6. These will form Ao3 and be the basis of your design, consider how these affects will take place Storyboards, Bar Sheets and Log Sheets

  7. Intro Movement and timing are essential to animation, both must work in Harmony. There are 12 principles defined by Walt Disney

  8. Basic physics determines that different applications of pressure effect the form of the object. Squash and Shape

  9. Before an action there is an anticipation, there is a “pre-action” that occurs. Anticipation

  10. Like a “Theatre Stage” props such as the background, and other characters must have something to do in Harmony to the scene. Staging

  11. Straight ahead means they create frame by frame by frame, good linear work, but difficult retain proportions Straight Ahead / Pose to Pose

  12. Pose to Pose means the first and last frame, and then the middle bits are filled in. Gives less fluidity, but allows a better overview Straight Ahead / Pose to Pose

  13. The opposite of anticipation. Follow Through

  14. Start Researching Where you have seen each of the techniques we have looked at so far. A screenshot in the main PowerPoint Support information in the Speakernotes Today

  15. Fairings and Easings A Character running will speed up, and slow down during the run Slow in and Slow out

  16. How would this affect Shaun's Bouncing Ball? Slow in and Slow out

  17. Human and Animal Movements operating in Arcs Where would we see an Arc in our movement? Arcs

  18. Actions trigger other Actions Secondary Actions

  19. Jumping in the air can only happen for a fixed period of time Comedic timing needed for jokes Time for bad news to settle in Timing

  20. Not making something look really stupid, but focusing on a key issue. Exaggeration

  21. Composition, Weight, Balance, Volume, Light and Shade Solid Drawing

  22. Appeal

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