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Ballz

This simulation program calculates motion vectors for ball movement based on initial and final positions, allowing accurate tracking and animation. The program computes the velocity components for parallel and perpendicular directions and determines the overall displacement for smooth ball motion simulation. By adjusting the parameters, users can observe the calculated movements and apply the vectors to simulate realistic ball trajectories in various scenarios. This tool is designed for educational purposes to help learners understand vector calculations and their application in physics simulations.

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Ballz

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  1. v t v|| v a Ballz

  2. Ballz v1par = (v1x * tx + v1y * ty) / d; v1per = (-v1x * ty + v1y * tx) / d; v2par = (v2x * tx + v2y * ty) / d; v2per = (-v2x * ty + v2y * tx) / d; vxf = (v2par * tx - v1per * ty) / d; vyf = (v2par * ty + v1per * tx) / d;

  3. Ballz tx ty d

  4. Ballz t’x t’y tx ty d pBall1->Move(-tx * ratio / 2, -ty * ratio / 2); pBall2->Move(tx * ratio / 2, ty * ratio / 2);

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