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Supporting wiki designers with a Confluence Design Pattern Library Dan Wendling, wendlingd@mail.nlm.nih.gov National Library of Medicine Presentation for the Wiki Pecha Kucha, 5/14/2009, http://wiki.sla.org/display/CEWIKI/2009+05+14+~+Sharing+our+Stories+about+Wikis+the+Pecha+Kucha+Way

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Supporting wiki designers with a Confluence Design Pattern Library


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supporting wiki designers with a confluence design pattern library

Supporting wiki designers with a Confluence Design Pattern Library

Dan Wendling, wendlingd@mail.nlm.nih.gov

National Library of Medicine

Presentation for the

Wiki Pecha Kucha, 5/14/2009,

http://wiki.sla.org/display/CEWIKI/2009+05+14+~+Sharing+our+Stories+about+Wikis+the+Pecha+Kucha+Way

core competencies for the designer
Core competencies for “The Designer”

The Designer:

  • Architects new spaces
  • Re-architects existing spaces
  • Highlights emergent content
  • Uses information architecture to improve the user experience
  • Shows others how to communicate more effectively
  • Conforms to Section 508 (accessibility) rules

Wiki Roles

The System Administrator

The Space Administrator

The Designer

The Writer

The Reader-Commenter

The Reader

components 1 6 of each design pattern
Components 1-6 of each design pattern
  • A titlethat designers identify with
  • The design problem
  • The solution to this problem
  • Illustration with GIF and use case
  • Sample code
  • When this pattern might be useful
components 7 12 of each design pattern
Components 7-12 of each design pattern
  • Accessibility issues
  • Consequences such as problems that might crop up
  • Additional resources
  • Structural scale
  • Example pages within the wiki
  • Related patterns
example the pagetree design pattern
Example: The PageTree design pattern

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

illustration for pagetree
Illustration for PageTree

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

sample code for pagetree
Sample code for PageTree

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

when pagetree might be useful
When PageTree might be useful

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

accessibility notes for pagetree
Accessibility notes for PageTree

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

consequences additional resources
Consequences, Additional resources

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

structural scale example pages related patterns
Structural scale, Example pages, Related patterns

Title

Problem summary

Solution

Illustration

Sample code

When this pattern might be useful

Accessibility

Consequences

Additional resources

Structural scale

Example pages

Related patterns

9 reasons to implement a design pattern library 1 st screen
9 reasons to implement a design pattern library, 1st screen

(Derived from Lamantia, 2006, 2007)

  • Be user-centric; address user experience design challenges; create an effective user experience
  • Provide a simple design approach with building blocks
  • Provide a structure for growth and evolution
  • Increase the value of each individual tool by showing context and the differences between functionalities
9 reasons to implement 2 nd
9 reasons to implement, 2nd
  • Demonstrate new ways to accomplish work, pre-vetted, to increase and improve content assets
  • Rapidly create larger units of content from smaller chunks of information
  • Ease concerns about problems with enterprise information architecture
  • Provide collaboration functionalities that scale up and help you respond to change
  • Provide sharing and reuse of familiar, defined blocks of functionality among projects of all sizes and complexity.
what the designer should focus on e g davenport s hierarchy of information engagement
What the designer should focus on (e.g., Davenport’s Hierarchy of Information Engagement)
key influences
Key influences
  • Barker, Dean T. (2007, July 12). User interface patterns: Reusable solutions for design. White paper. Human Factors International, Inc. Online at: http://humanfactors.com/downloads/whitepapers.asp
  • Lamantia, Joe. (2006, 2007). The challenge of dashboards and portals. Part 1 of 6. Boxes and Arrows, August 2007. Online at http://www.boxesandarrows.com/view/the-challenge-of (see all parts)
  • Yahoo! Developer Network, Design Pattern Library: http://developer.yahoo.com/ypatterns/index.php
  • Tidwell, Jennifer. Designing Interfaces: http://designinginterfaces.com/
  • Davenport, Thomas, and Prusak, Laurence. (1997). Information Ecology: Why technology is not enough for success in the information age. New York: Oxford University Press. p. 93, Hierarchy of information engagement.
  • Davenport, Thomas. (2005). Thinking for a living: How to get better performance and results from knowledge workers. Boston: Harvard Business School Press. Chapter 4, Knowledge work processes; chapter 7, Investing in knowledge workers’ networks and learning.