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3D Topography in Virtual Environments. TUDelft Computer Graphics & CAD/CAM group VRLab at TUDelft My PhD work, in progress: “Architectures and Techniques for 3D Interaction in Virtual Environments”. Computer Graphics & CAD/CAM group. Rendering CAD/CAM Serious Gaming Data Visualisation

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3d topography in virtual environments
3D Topography in Virtual Environments

  • TUDelft Computer Graphics & CAD/CAM group

    • VRLab at TUDelft

      • My PhD work, in progress:

        “Architectures and Techniques

        for 3D Interaction in Virtual Environments”


Computer graphics cad cam group
Computer Graphics & CAD/CAM group

Rendering

CAD/CAM

Serious Gaming

Data Visualisation

Medical Visualisation

Visualisation and VR


Scientific visualisation in vr
Scientific Visualisation in VR

  • Molecular Dynamics, Atmospheric Processes

  • Large, time-varying datasets

  • Interactive 3D exploration, simulation steering


Vr interaction and hybrid interfaces
VR Interaction and Hybrid Interfaces

  • Two-handed

  • 2D/3D Hybrid interfaces

  • Application-specific

  • Multi-User collaboration


Vr for surveillance
VR for Surveillance

Integrating Surveillance Video in 3D models

Avoid information overload for operators

Enhance Navigation support (fly-through, following)‏


Vr soft hardware prototyping
VR soft-, hardware prototyping

Making VR development more accessible

Shifts development to higher-level programming

Integrate in scientific/engineering workflow

Design/Development of novel interaction techniques


3d topography in virtual environments1
3D Topography in Virtual Environments

Planar display (and others)‏

Interactive VR for 3D Topography

3D Navigation

Visualisation & Exploration

Annotation & Measurements

Data Processing, Rendering

TENs

Database connectivity, paging

(Level-Of-Detail)‏

(point clouds)‏