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3D Topography in Virtual Environments. TUDelft Computer Graphics & CAD/CAM group VRLab at TUDelft My PhD work, in progress: “Architectures and Techniques for 3D Interaction in Virtual Environments”. Computer Graphics & CAD/CAM group. Rendering CAD/CAM Serious Gaming Data Visualisation

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3d topography in virtual environments
3D Topography in Virtual Environments
  • TUDelft Computer Graphics & CAD/CAM group
    • VRLab at TUDelft
      • My PhD work, in progress:

“Architectures and Techniques

for 3D Interaction in Virtual Environments”

computer graphics cad cam group
Computer Graphics & CAD/CAM group

Rendering

CAD/CAM

Serious Gaming

Data Visualisation

Medical Visualisation

Visualisation and VR

scientific visualisation in vr
Scientific Visualisation in VR
  • Molecular Dynamics, Atmospheric Processes
  • Large, time-varying datasets
  • Interactive 3D exploration, simulation steering
vr interaction and hybrid interfaces
VR Interaction and Hybrid Interfaces
  • Two-handed
  • 2D/3D Hybrid interfaces
  • Application-specific
  • Multi-User collaboration
vr for surveillance
VR for Surveillance

Integrating Surveillance Video in 3D models

Avoid information overload for operators

Enhance Navigation support (fly-through, following)‏

vr soft hardware prototyping
VR soft-, hardware prototyping

Making VR development more accessible

Shifts development to higher-level programming

Integrate in scientific/engineering workflow

Design/Development of novel interaction techniques

3d topography in virtual environments1
3D Topography in Virtual Environments

Planar display (and others)‏

Interactive VR for 3D Topography

3D Navigation

Visualisation & Exploration

Annotation & Measurements

Data Processing, Rendering

TENs

Database connectivity, paging

(Level-Of-Detail)‏

(point clouds)‏