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WHAT IS A GAMESCAPE

WHAT IS A GAMESCAPE.

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WHAT IS A GAMESCAPE

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  1. WHAT IS A GAMESCAPE GameScapes combine visual storytelling with game-based learning elements to stimulate curiosity and introduce course content in a way that helps you connect key concepts to the real world. At the foundation of this approach is the use of highly authentic, photorealistic environments brought to life with an interactive technology overlay and an embedded “natural assessment” infrastructure. The Critical Thinking GameScape includes five modules that take roughly 30-40 minutes to complete. Available via a web browser, you can access these modules anytime, anywhere and can replay them multiple times in order to improve your score.

  2. MODULE 1 – Critical Thinking: It’s How (Not What) You Think MODULE 2 – Identify and Overcome Barriers to Critical Thinking • MODULE 3 – Information and Its Source: Embrace or Reject? MODULE 4 – Critical Thinking to the Rescue in Everyday Life • MODULE 5 – How Far Have You Come and What’s Next?

  3. MODULE 1 Critical Thinking: It’s How (Not What) You Think Be Honest: How Well do You Think Critically? LEARNING OBJECTIVES 1.1 Define critical thinking 1.2 Distinguish between the content of thought and the process of thinking critically 1.3 Determine which level best represents your critical thinking skills

  4. MODULE 1 Critical Thinking: It’s How (Not What) You Think Be Honest: How Well do You Think Critically?

  5. MODULE 2 Identify and Overcome Barriers to Critical Thinking Know thine “enemy:” What is hindering you from thinking critically? LEARNING OBJECTIVES 2.1 Identify external and internal barriers to critical thinking 2.2 Demonstrate ways to overcome barriers to critical thinking

  6. MODULE 2 Identify and Overcome Barriers to Critical Thinking Know thine “enemy:” What is hindering you from thinking critically?

  7. MODULE 3 Information and Its Source: Embrace or Reject? Fact versus fiction: Who’s telling the truth and who’s stretching it or actually lying? LEARNING OBJECTIVES 3.1 Determine what information is needed when formulating opinions 3.2 Analyze the reliability of messages and the credibility of messengers 3.3 Substantiate points of view on issues and problems

  8. MODULE 3 Information and Its Source: Embrace or Reject? Fact versus fiction: Who’s telling the truth and who’s stretching it or actually lying?

  9. MODULE 4 Critical Thinking to the Rescue in Everyday Life Put learning to the test: Time to solve problems and make decisions LEARNING OBJECTIVES 4.1 Identify alternatives when it comes to solving problems and making decisions 4.2 Compare the advantages and disadvantages of the alternatives 4.3 Select the best option based on your analysis 4.4 Evaluate how solutions and decisions can be improved

  10. MODULE 4 Critical Thinking to the Rescue in Everyday Life Put learning to the test: Time to solve problems and make decisions

  11. MODULE 5 How Far Have You Come and What’s Next? It’s only the beginning, the sky’s the limit, and there’s no turning back now LEARNING OBJECTIVES 5.1 Reflect on lessons learned and how they can be applied to your everyday life 5.2 Develop a strategy to use critical thinking in the future 5.3 Determine which level best represents your critical thinking skills

  12. MODULE 5 How Far Have You Come and What’s Next? It’s only the beginning, the sky’s the limit, and there’s no turning back now

  13. FEATURES • BRAIN PUZZLE • LAB • TIME MACHINE • RESPONDERS • RESOURCES BRAIN PUZZLE - At the outset of each episode, learners must decode a brain puzzle in order to access the Critical Thinking Lab.

  14. FEATURES • BRAIN PUZZLE LAB • TIME MACHINE • RESPONDERS • RESOURCES CRITICAL THINKING LAB – The Critical Thinking Lab provides vital resources and information for your journeys. The lab looks like a museum of great thinkers from history. By clicking on objects within the lab, you can learn more about these figures and about critical thinking in general.

  15. FEATURES • BRAIN PUZZLE • LAB • TIME MACHINE • RESPONDERS • RESOURCES TIME MACHINE – Learners will use a Time Machine to visit different time periods.

  16. FEATURES • BRAIN PUZZLE • LAB • TIME MACHINE RESPONDERS • RESOURCES RESPONDERS - Responders are interactive elements that allow learners to “speak” to GameScape characters and answer questions. Responder

  17. FEATURES • BRAIN PUZZLE • LAB • TIME MACHINE • RESPONDERS • RESOURCES RESOURCES – Within the Thought Journal, there is a “Resources” section with Digital Learning Objects (DLOs) containing instructional text and graphics. The Instructor Score Report tracks whether learners take the time and initiative to review all of the optional resources.

  18. ASSESSMENTS INTERACTIVES – Interactives are short exercises that test learner knowledge. They come in a variety of forms and contribute to the game score. INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY • INSTRUCTOR REPORT

  19. ASSESSMENTS THOUGHT METER - The Thought Meter is a dynamic graphic that provides a real-time indication of the learner’s critical thinking performance . Thought Meter INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY • INSTRUCTOR REPORT

  20. ASSESSMENTS • REFLECTIONS - At various times within each episode, learners are asked to respond to short reflection questions. At the end of the module, these will be saved to a PDF and sent to the instructor for grading. INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY • INSTRUCTOR REPORT

  21. ASSESSMENTS PERFORMANCE SUMMARY - At the end of the game, the Performance Summary provides learners immediate feedback on their performance across a range of activities. Badges are awarded for activities such as opening the Brain Puzzle on the first attempt, reviewing all of the optional learning Resources etc. INTERACTIVES • THOUGHT METER REFLECTIONS PERFORMANCE SUMMARY • INSTRUCTOR REPORT

  22. ASSESSMENTS INSTRUCTOR REPORT - After reviewing the Performance Summary, learners will save their responses to a PDF and send this to their instructor. INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY INSTRUCTOR REPORT

  23. ASSESSMENTS INSTRUCTOR REPORT - After reviewing the Performance Summary, learners will save their responses as a PDF and send this to their instructor. Student Name Performance Summary Badge Earned Reflection Questions INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY INSTRUCTOR REPORT

  24. ASSESSMENTS INSTRUCTOR REPORT (Continued) - After reviewing the Performance Summary, learners will save their responses to a PDF and send this to their instructor. Activity Breakdown Learning Objects Viewed INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY INSTRUCTOR REPORT

  25. ASSESSMENTS INSTRUCTOR REPORT (Continued) - After reviewing the Performance Summary, learners will save their responses to a PDF and send this to their instructor. INTERACTIVES • THOUGHT METER REFLECTIONS • PERFORMANCE SUMMARY INSTRUCTOR REPORT

  26. MENU FUNCTIONS • CONTROL PANEL SETTINGS CLOSED CAPTIONING NOTEPAD HELP Hide Control Allows learner to hide the Control Panel Replay Notepad Restarts the current scene Volume Help Settings Closed Captioning Play/Pause

  27. MENU FUNCTIONS • CONTROL PANEL SETTINGS CLOSED CAPTIONING NOTEPAD HELP SETTINGS - Allows learners to customize their settings.

  28. MENU FUNCTIONS CLOSED CAPTIONING - Toggles Closed Captioning on and off. • CONTROL PANEL SETTINGS CLOSED CAPTIONING NOTEPAD HELP

  29. MENU FUNCTIONS • CONTROL PANEL SETTINGS CLOSED CAPTIONING NOTEPAD HELP Notes Key Take-aways Transcripts Allows learners to type their own notes. Automatically provides learners with key concepts. Provides learners with a transcript based on the choices they make. Font Size Print Notes

  30. MENU FUNCTIONS HELP - Answers to questions about technical specifications & features. • CONTROL PANEL SETTINGS CLOSED CAPTIONING NOTEPAD HELP

  31. INSTRUCTOR & LEARNER SUPPORT - As your learning partner, we look forward to supporting you every step of the way as you introduce this exciting learning tool into your course. We suggest that instructors include the support information below in their course syllabi. Toolwire Learner Advocacy Team: Phone: 925.227.8500 x202 Email: facultyconcierge@toolwire.com Twitter: @toolwirehelps Concierge Service available 24/7/365 All calls & emails are promptly answered at any hour, any day, any month, all year long!

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