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Designing Wireless Applications for Exhibit-mediated Inquiry and Extended Experiences

Designing Wireless Applications for Exhibit-mediated Inquiry and Extended Experiences. Sherry Hsi 2003 ASTC Conference November 11th, Minneapolis. Research Projects. Electronic Guidebook Project 1998-2000, NSF ISE http://www.exploratorium.edu/guidebook iGuides 2002-2004, NSF ITR

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Designing Wireless Applications for Exhibit-mediated Inquiry and Extended Experiences

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  1. DesigningWireless Applications for Exhibit-mediated Inquiry and Extended Experiences Sherry Hsi 2003 ASTC Conference November 11th, Minneapolis

  2. Research Projects • Electronic Guidebook Project • 1998-2000, NSF ISE • http://www.exploratorium.edu/guidebook • iGuides • 2002-2004, NSF ITR • http://www.exploratorium.edu/iguides

  3. Key Research Question How do we promote and sustain nomadic inquiry across (1) formal and informal learning contexts and settings, and (2) physical and virtual spaces? Web Content Virtual Physical Exhibits Outdoors Museum

  4. Network Paradigm • During Visit • Experimentation • Conversation • Bookmarking • Recording • After Visit • Personalization • Analyses • Reflection • Artifact creation Another Visit Another Visit Wireless device in exhibit space Computer at home, school, or museum Wireless device in exhibit space Network server with exhibit-related activities, digital library, & personalized Web space

  5. EG book Evaluation • How do users (visitors, teachers, explainers) respond to an Electronic Guidebook? • How can a museum experience be extended with wireless technologies? • Do users go online after a visit?

  6. Wireless Set-up exhibit content server RFID IR 802.11 Internet Pi-station: beacon (infrared), barcode, RFID plus processing, I/O and networking

  7. PI-station & photo capture

  8. Mobile Web Content top page (image map) info nuggets

  9. Participants • Member visitors (N=5) • Field trip Explainers (N=5) • Weekend Explainers (N=5) • Teachers (N=5)

  10. Data Collection Methods

  11. Transcript analysis

  12. User quotes

  13. User quotes

  14. The Bottom Line

  15. Learner Interactions in Informal Settings • Exploring • Communicating/Collaborating • Requesting information/Asking a question • Documenting/Remembering • Playing a Game • Collecting/Measuring/Monitoring • Assessing/Evaluating • Seeking expert advice/Recommending • Creating/Building/Modeling • Reflecting

  16. iGuides (NSF ITR) • Can wireless technologies be used to support better mediation, nomadic inquiry, and explanation? • Can wireless technologies be configured to extend museum experiences?

  17. Visitor Scenarios

  18. Explainer Scenarios

  19. Teacher Scenarios

  20. RFID tokens RFID token designs Lightweight Unobtrusive Fun, keepsake Durable, waterproof Inexpensive

  21. Paper prototype evaluation

  22. After museum experience • Personalized content • Exhibit-based activities • Link to digital libraries • Online guidance • Ask us via Email

  23. Explainer Support Tool

  24. Search Interfaces

  25. Future Work • User Testing of RFID reader/transmitter set-up • Media Format Comparison Study • Evaluation Study - Explainers & Visitors • Learning Impact Study • Link to Exploratorium digital library • Link to network of museum partners • Multi-lingual interface • Collaborative applications - Cellphones?

  26. http://www.exploratorium.edu/guidebook http://www.exploratorium.edu/iguides

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