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Computing at Aberystwyth What we teach and how it is organised

Computing at Aberystwyth What we teach and how it is organised. Objective of this Talk. Tell you about our degrees More details on a visit day once you have applied. Structure of Department. On main ( Penglais ) campus 25 full-time lecturing staff 500 undergraduates and MSc students

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Computing at Aberystwyth What we teach and how it is organised

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  1. Computing at AberystwythWhat we teach and how it is organised

  2. Objective of this Talk • Tell you about our degrees • More details on a visit day once you have applied

  3. Structure of Department • On main (Penglais) campus • 25 full-time lecturing staff • 500 undergraduates and MSc students • 35 support and research staff • 25 PhD students

  4. Aim of our courses We seek to produce graduates who have: • a broad knowledge of Computing, • a wide skills base, • good intellectual skills, and • strengthened interpersonal skills. So that they …. can adapt and be relevant in 10 years time. Ideas Training

  5. Do we succeed? • Our students get good jobs in the Computing industry • 87.5% of Aberystwyth first degree CS graduates who entered employment six months after graduation entered a graduate role, compared with 69.8% first degree CS graduates nationally

  6. Do we succeed? • Degrees accredited by British Computer Society (BCS, The Chartered Institute for IT) • Top marks in last QAA assessment • Best research rating in Wales, top 20 in UK

  7. Undergraduate Courses • Degree schemes offered: • Computer Science • Software Engineering • Internet Computing and Systems Administration • Business Information Technology • Degree ‘flavours’ linked to our research interests • Computer Science with Artificial Intelligence • AI and Robotics • Computer Graphics, Vision and Games

  8. THE COMMON THREADS

  9. Features of all our degrees Year 1 Mostly in common V O C A T I O N A L Year 2 Group project Year in industry (optional) Year 3 Final Year Project

  10. Vocational • Activity weekend in first year - interpersonal and team skills • Professional skills weekend in second year - mock interviews • Encouraged to spend a year in industry • Hard work - project based

  11. Year 1- Mostly Common • Flexible – you can change scheme or mix and match • Depends on background more than degree scheme

  12. Year 2 - The Group Project • Year 2 • Team of about 10 • Whole product development process • Examples: • Stock dealing • Sky Digibox programmer • Android games development

  13. The Group Project • 2D maze based game • Pacman-style for Android phones • The hero can fire bullets at the baddies • If hit, they split into weaker baddies • After being hit a few times, baddies die • If baddies run into you, then you die • New levels built on a PC • Levels can be loaded into the game

  14. Other 2nd year individual games (from the Interactive web programming module): • Connor • Gideon • Natalia

  15. Optional Year in Industrybetween years 2 and 3 • Practical experience for a year • Working with companies • Paid! • We help find jobs • Improves future performance • Makes it easier to get a job when you graduate

  16. A few places that our students have worked Visualisation Centre Plymouth Marine Lab

  17. Link to 2012-13 map

  18. Year 3 - Final Year Project • Final year – 33% of your time • Individual working • Complete project • May be research led by staff member … • …or from your industrial year • Specify, develop, test, deliver a product • Personal challenge

  19. THE DEGREES

  20. BSc in Computer Science G400 - 3 years, G401 - 4 years • Provides core modules, most flexible • Covers core modules: • Programming, Unix and Windows, software design, software engineering, professional issues, telecommunications, database management systems, human computer interaction, and electives • Types of final year project: • A ticket booking system for the Department of Theatre, Film and TV • Types of job: • Any typical position in software industry

  21. Sarah Burdett • From Cardiff • Computer Science • Worked for Information Services in Industrial Year in Design Studio • Final project: Knitting Pattern Generator • Went to work for spindogs in Cardiff as a programmer

  22. BEng in Software Engineering G600 - 4 years • Emphasises professional engineering of large, high-quality software systems • More technical – almost all modules must be in CS • Compulsory industrial year • Covers: • Core modules plus: C and Unix, C++, distributed systems technologies and other electives • Types of final year project: • Instrumentation for a sailing robot, mobile augmented reality • Types of job: • Technical positions in software industry

  23. Other Engineering Schemes • MEngG601 – 5 years • Our most prestigious scheme • (higher entry requirements: 340 points) • Final year all modules with MSc students • Extra modules such as Programming Mobile solutions, Autonomous Systems, … • Types of job: • Technical positions in software industry

  24. Rob Yeates • From Somerset • Mature student (was a catering manager) • Industrial year at Goldman-Sachs, • Final Project: System using Transport for London data • Was on MEng but they offered him a job, so graduated with first class BEng!

  25. BSc in Internet Computing and Systems Administration H602 - 3 years, H603 - 4 years • Building professional quality web sites, applications and networks • Covers: • Core modules plus: Web programming, website design, database driven web sites, E-commerce, commercial processes, E-commerce systems and internet security , web tools selection… • Types of final year project: • Multi-sport online league recording system for use by sports clubs • Types of job: • Building and maintaining professional web sites • Supporting computing users with networking skills

  26. Adam Roberts • From Wrexham • Internet Computing • Industrial year at Compliance Control Ltd • Final year project: staff rostering for Corris railway • Now working for a consultancy firm as an Oracle database administrator

  27. BSc in Business Information TechnologyG500 - 3 years, G501 - 4 years • Concerns methods and technologies that can be used to create effective IT systems as solutions to business problems • Covers: • Web programming, systems analysis, DBMS and commercial applications, professional issues, business process engineering, E-commerce systems and internet security, web tools selection. Some modules are taken in other departments such as Information Studies and Media Studies • Types of final year project: • Critique and redesign of multi-lingual website (Eisteddfod) • Types of job: • Providing database and web-enabled commercial solutions • Supporting computing users

  28. Rachel Moss • From Wolverhampton • Switched to G501 after year 1 • Industrial Year at what is now Lloyds Banking, Marketing & IT • Became interested in accessibility of commercial info for visually impaired people • Final Year project: a system to investigate this • PGCE in IT – Teaching and part-time PhD

  29. BSc degrees with Artificial IntelligenceCS & AI: GG4R - 3 years, GG47 – 4 years AI & Robotics: GH76 - 3 years, GH7P – 4 years • Artificial Intelligence (AI) explores artificial systems that can do things that are normally regarded as requiring intelligence • Covers: • Core modules plus: Practical application of AI, appropriate tools, theoretical understanding of AI, hardware, intelligent robotics, space robotics, electives • Types of final year project: • Cracking the Zodiac killer's cypher with AI techniques • Automatically steering an electric car • Types of job: • Any technical job in the software industry or related to AI or Robotics

  30. Tom Blanchard • from Brighton • AI and Robotics • Industrial Year working for Dr. Mark Neal in the department • Final Year project: Development of an Autonomous Tethered and Submersible Data Buoy • Now: PhD

  31. Tom on a project involved with automated 3D modelling of the calving edge of glaciers

  32. BSc Computer Graphics, Vision and Games G450 – 3 years, G451 – 4 years Specific applications include games development, (medical) image understanding, movie special effects and industrial quality control • Covers: • Core modules plus: appropriate other modules such as: interactive computer graphics, visualisation, C++, AI • Types of final year project: • Graphics and games for mobile devices, medical image analysis, low cost Minority Report-style finger-tracking interface development • Types of job: • Any technical job in the software/games industry and specialised positions

  33. How to get more information: Today: Please ask! cs-admissions@aber.ac.uk While making your decision about University: http://www.aber.ac.uk/schemes http://www.aber.ac.uk/modules After you apply: Visit Days Once you are here: Lots of support available – if you are worried ask!

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