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Innovative Practices in Computer Science

Innovative Practices in Computer Science. Barbara Ericson Georgia Institute of Technology CCLI Conference Aug 2008. Innovative Practices. Alice Games Media Computation Robotics. Main Questions. How has the approach been assessed and what were the results?

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Innovative Practices in Computer Science

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  1. Innovative Practices in Computer Science Barbara Ericson Georgia Institute of Technology CCLI Conference Aug 2008

  2. Innovative Practices • Alice • Games • Media Computation • Robotics

  3. Main Questions • How has the approach been assessed and what were the results? • What are the strengths and weaknesses of the approach? • How does the approach work with majors and non-majors? • What are the barriers to adoption of the approach?

  4. What is Alice? • Free development environment • From Carnegie Mellon University • Available from http://www.alice.org • Used to create 3D movies and games • Used to teach object-oriented programming • Without the frustration of syntax errors • using drag-and-drop programming

  5. Alice Assessment • Used as a pre CS1 for "at risk" CS majors at Ithaca College (Wanda Dann) and St. Joseph's University (Stephen Cooper) (n=25) SIGCSE'00 • compared to a non treated "at risk" control group (n=30) and a not "at risk" control group (n=52) • "high risk" – lack of programming experience and weak math skills • better grades for the treatment group in CS1 (about 1 grade higher (3.0 versus 1.9) • higher retention in CS1 (88%) than both control groups • "at risk" (47%) and not "at risk" (75%) • higher retention through 2nd year (88%) vs (15% for "high risk") • Open questions • Would any intervention for the "at risk" group had the same success? • How well would it work for CS1?

  6. Alice Strengths and Weaknesses • Advantages • Used for teaching computing concepts without the frustration of syntax • Can be used to develop animations and games • creative and open-ended assignments • Disadvantages • Doesn't cover all CS1 topics • Steep learning curve for getting started • Doesn't work well on all machines • Perceived as not "real"

  7. What do we mean by Games? • Types • 2D arcade style games • 3D computer games • first person shooter • Wii-type interactive games • simulation games • Role playing games • Board games

  8. Games Assessment • Games as a context for CS1-CS3 • Jessica Bayliss, Rochester Institute of Technology, RAPT program, SIGCSE'06 • 48 individuals in a distance first summer course (2 female and 5 minorities) • 34 passed (only 37 took exam) (about 30% WDF) • reports that students were highly engaged in the course, but not everyone wants to make games • Games as a context for a general education course for non-majors, GDCSE’08 • Jim Whitehead, Un. of Calif, Santa Cruz • two years with a total of 212 students (20% female) • each year about 1-3 students switch to a game design degree • 81% rate the course good to excellent

  9. Games Strengths and Weaknesses • Strengths • Attractive context for some majors and non-majors • does increase enrollment in some courses • Can teach many computing concepts in this context • CS1, CS2, machine learning, AI, graphics, etc • Weaknesses • Doesn't appeal to many women and some men • Steep learning curve for instructors • Need a library of games and game consoles • Game design degrees may limit job opportunities

  10. What is Media Computation? • Writing programs that manipulate media to teach computing concepts • iteration as a way to modify all pixels in a picture to negate the picture • conditionals as a way to remove red eye from a picture or to do chromakey • Covers CS1 and CS2 topics • Developed by Dr. Mark Guzdial at Georgia Tech collage linked list

  11. Media Computation Assessment • Used as a CS1 for non-majors (Georgia Tech) or as a pre CS1 (Gainesville College), SIGCSE'04 • majority female (53.8% Tech and 69.2% Gainesville) • improvement on success in course • from 71.2% to 86%-90% at Georgia Tech (n=818) • from 70.2% to 77% - 90% at Gainesville (n=81) • 68% of students enjoyed the class and 42-50% wanted to take an additional media computation course (versus 23-31% for a CS course) (3.5% in a pre-course survey) • Used as a CS1 at Columbus State University • With "traditional" CS1 sections as control (Lewis and Loftus) • better success and satisfaction with course with Media Computation • no difference in CS2

  12. Media Comp Strengths and Weaknesses • Strengths • succeeds with women • encourages creativity • programs have concrete results • has proven successful at many institutions with different instructors • and for large numbers of students • Weaknesses • pushback from departments (not "real" CS) • not how I learned it • misconception that it is easier than traditional CS • if it is fun they can't be learning CS • sound cards needed in machines to do sound processing

  13. What do I mean by Robots? • Institute for personal robotics at Georgia Tech and Bryn Mawr • http://www.roboteducation.org • funded by Microsoft Research • CS1 at Georgia Tech and Bryn Mawr • robot with camera (includes Media Computation)

  14. Robot Assessment • Two semesters trial (Georgia Tech majors and Bryn Mawr undeclared majors) • 90.87% success rate • students enjoyed the robots • reported the class being about computer science • found the homework challenging • a final exam comparison at Georgia Tech showed that the robot course students did better on most questions • but, mostly CS majors in robot class and non-majors in traditional • Jump in students taking CS2 at Byrn Mawr • 2-6 usual pre robots and now 13-23 post robots

  15. Robots Strengths and Weaknesses • Strengths • Helps retain students in CS1 • Helps attract students to CS2 • Weaknesses • Cost ($150 currently) • robots have limited ability

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