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Join the GUSH Science Design Project at Maryknoll Fathers' School! In this hands-on experience, students will design and create a flight device along with a launcher. The challenge is to keep the flight device airborne for the longest time possible, adhering to restrictions such as a height limit of 5 meters and a maximum mass of 0.3 kg. The project emphasizes collaborative learning, scientific investigation, progressive stages, and peer feedback, guiding students through design, trial, and adjustment phases over three months. Let’s elevate your scientific skills together!
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Learning Task Design for Science KLA Chow Kai Yin Maryknoll Fathers’ School
Example: Go Up, Stay High (GUSH)Science Design Project • Design a flight device and a launcher • Judge by the time that the flight device stays in air • Restrictions: • height not exceeding 5 m • maximum mass of flight device is 0.3 kg • no chemical or electrical device
Characteristics of project (1) • Variety of activities • Classroom discussion • Knowledge Forum • Hands-on experience • Indoors and outdoors
Characteristics of project (2) • Progressive stages • Talk > write and draw > work things out • Trial > adjustment > trial • In-school > inter-school • Semi-final > final
Characteristics of project (3) • Knowledge advancement • “Build on” • Build one’s knowledge on • Own idea • Others’ ideas • Facts and existing knowledge from references • Experience/experiments (Investigation) • Developing higher order thinking • Applying generic skills
Characteristics of project (4) • Collaboration • Peer cooperation • Peer assessment • Polling on awards: knowledge advancement, explanation, advice, etc
Characteristics of project (5) • Appropriate time span • March to May (3 months) • Time to nourish students’ interest and in-depth participation • Possible stages of events
Room for improvement Clear objectives Rubrics Progressive stages More feedback to students