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Download Book [PDF] PDF/READ Virtual Economies: Design and Analysis (Informatio

"11 minutes ago - COPY LINK TO DOWNLOAD : https://terbarupwman.blogspot.com/?now=0262535068 | PDF/READ/DOWNLOAD Virtual Economies: Design and Analysis (Information Policy) | How the basic concepts of economics&#8212including markets, institutions, and money&#8212can be used to create and analyze economies based on virtual goods.In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvi

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Download Book [PDF] PDF/READ Virtual Economies: Design and Analysis (Informatio

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  2. PDF/READ Virtual Economies: Design and Analysis (Information Policy) LINK IN LAST PAGE Simple Step to Read and Download: 1. Create a FREE Account 2. Choose from our vast selection of EBOOK and PDF 3. Please, see if you are eligible to Read or Download book PDF/READ Virtual Economies: Design and Analysis (Information Policy) 4. Read Online by creating an account PDF/READ Virtual Economies: Design and Analysis (Information Policy) READ [MAGAZINE]

  3. PDF/READ Virtual Economies: Design and Analysis (Information Policy) DESCRIPTION 11 minutes ago - COPY LINK TO DOWNLOAD : https://terbarupwman.blogspot.com/?now=0262535068 | PDF/READ/DOWNLOAD Virtual Economies: Design and Analysis (Information Policy) | How the basic concepts of economics&#8212inluding markets, institutions, and money&#8212ca be used to create and analyze economies based on virtual goods.In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics&#8212makets, institutions, and money&#8212ca be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.Topics include the rational choice model of economic decision making information goods versus virtual goods supply, demand, and market equilibrium monopoly power setting prices and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

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