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Pro/ENGINEER Concurrent Design Top Down Design & Large Assembly Management

Pro/ENGINEER Concurrent Design Top Down Design & Large Assembly Management. Agenda. Top-Down Design Philosophy Stages of Top Down Design 3D Design Tip & Tricks Question & Answer. Objectives. At the end of this tutorial, you will better understand how to:

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Pro/ENGINEER Concurrent Design Top Down Design & Large Assembly Management

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  1. Pro/ENGINEER Concurrent DesignTop Down Design & Large Assembly Management

  2. Agenda • Top-Down Design Philosophy • Stages of Top Down Design • 3D Design • Tip & Tricks • Question & Answer

  3. Objectives • At the end of this tutorial, you will better understand how to: • Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations. • Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations. • Create a concurrent design environment by spreading project design responsibility across many organizational levels.

  4. Top-Down Design Philosophy

  5. Traditional Design Approach • “Bottom-Up Design” • Design of individual components independent of the assembly • Manual approach to ensure that components fit properly and meet the design criteria • Components and those placed in sub-assemblies are brought together to develop the top-level assembly • Errors are manually identified and modifications to each component are made to make the adjustment. As assembly grows, detecting these inconsistencies and correcting them can consume a considerable amount of time Top Level Assembly Component Design Component Design Component Design

  6. Top-Down Design Philosophy • “Top-Down Design” • Method of placing critical information in a high-level location • Communicating that information to the lower levels of the product structure • Capturing the overall design information in one centralized location Design Information Component Component Component

  7. Why should you use it? • Benefits: • Reduced design time • Reduced errors (right the first time) • Increased quality • Better project management visibility • Concurrent engineering • Confidence in top-level regeneration • Knowledge of how modules interface • Top-level change control

  8. Example: to design an alternator... • What information should a designer need to work with most times? Neighboring Subassemblies 320MB Complete Top-Level Assembly 540 MB All Skeleton Models in Top-Level Assembly 70 MB Subassembly, with Skeleton Model containing all required information ~ 20 MB

  9. Stages of Top Down Design

  10. Stages of Top Down Design (TDD) • Conceptual Engineering Layoutsand Engineering Notebook • Preliminary Product Structure Model Tree, PDM (i.e. Benevolent Dictator) • Capturing Design Intent Skeleton Models • Manage Interdependencies Reference Control & Viewer • Communication of Design Intent Copy & Publish Geometry • Population of the Assembly Constraints & Component Interfaces

  11. Stage 1 Conceptual Engineering PhaseLayouts and Engineering Notebook • Understand Existing Situation • High-level Requirements • Space Allocation • Define New Space and Motion • 2D Sketches • 3D Models • Rapid Iteration & Convergence • Animations • Capture Key Design Intent • Parameters • Notes • Relations / Calculations • Interfaces

  12. Product Definition: Engineering Layout • What it is: • First thing done in design cycle • Used to evaluate key interface points • Used to evaluate key components of project What it is Not: • Three dimensional solids • Fully detailed

  13. Advantages of Using a Layout • Document design information in one centralized location • Document design information before creating solid models • Investigate design options without involving the entire assembly • Easily make design changes because all of the design information is contained in one location

  14. Stage 2 Preliminary Product Structure PhaseModel Tree and PDM • Quickly define product hierarchy • Before any of the components’ geometry is defined • Intuitive, automatic mapping to “start models” • Templates ensure all designs share the necessary common elements such as datums, layers, views, parameters, etc. • Foundation for efficient task distribution • Component Creation Methods • Empty Components; Copy from start models • Automatic assembly of default datums • Unplaced & Partially-Constrained Components

  15. #2 Product Definition: Assembly Structure • What it is: • Virtual Assembly / BOM • Used to organize assembly & assigning of design tasks • Used to input non-geometrical data up-front What it is Not: • Three dimensional solids • Fully detailed • Fully constrained

  16. Advantages of Defining Preliminary Product Structure • Defining the product structure prior to defining geometry can assist you in organizing the assembly into manageable tasks that can be assigned to design teams or individual designers. • Associate specific library parts (that are to be used on the project) with the assembly at the start of the design, preventing confusion later.

  17. Advantages of Defining Preliminary Product Structure Cont… • Submit the assembly to Pro/INTRALINK or PDMLink (or FIT dictator) and assign models to the appropriate vaults or folders. • Individual designers can focus on specific design tasks instead of on how their design is going to fit into the overall structure. • Input non-geometrical information such as the part number, designer’s name, etc., at a very early stage.

  18. Stage 3 Capturing Design Intent PhaseSkeleton Models • What needs to happen? • Capture conceptual design parameters within the context of the assembly • Capture & control critical object interfaces in a single, convenient location • How? Skeleton Models… • Centralized pathway for communication • Facilitate task distribution • Promote well-organized design environments • Enable faster, more efficient propagation of change • Special Treatment in BOMs, Simplified Reps, Drawings, Model Tree & Mass Property Calculations • Uniquely supported Scope Control Setting

  19. #3 Product Definition: Skeletons • What it is: • Zero-mass geometry • Exact location detail • Minimized geometric detail What it is Not: • Three dimensional solids • Fully detailed

  20. Advantages of Using Skeletons • Provides a centralized location for design data • Simplifies assembly creation / visualization • Aids in assembling mechanisms • Minimizes unwanted parent-child relationships • Allows you to assemble components in any order • Controls propagation of external references

  21. Stage 4 Manage Interdependencies PhaseReference Viewer & Reference Graph • Tools to Manage References • External Reference Control • Ensures Top-Down Design methodology is followed • Incorporate design management rules directly into the design • Ensures proper design reuse • Model Tree • Global Reference Viewer • Reference Graph

  22. Reference Control • Benefits of Communicating Information From a Central Source • Task distribution • Concurrent modeling • Managing external references Tools • Layout Declaration • Publish geometry • Copy geometry • The foundation is set … but topologically modifiable … it’s time for 3D. • With Reference Control Manager, you are safe to create your parts directly in the assembly.

  23. Hierarchy • Top_level.asm • Top_level_skeleton.prt • Sub_assy_1.asm • Sub_assy_1_skeleton.prt • Sub_assy_2.asm • Sub_assy_2_skeleton.prt • Sub_assy_x.asm • Sub_assy_x_skeleton.prt

  24. 3D DESIGN … FINALLY!

  25. Stage 5 Communication of Design Intent PhasePublish Geoms, Copy Geoms • Publish Geometry Features • Provides ability to pre-determine the geometry to be referenced by a Copy Geometry feature • Allows designers to define their interfaces to the rest of the design • Copy Geometry Features • Allows copying of all types of geometry • Surfaces, edges, curves, datums, quilts, copy/publish geometry • Retains copied geometry name and layer settings • Dependency on parent geometry can be toggled • Can be “Externalized” • External Copy Geometry • Build relationships on external models independent of an assembly • Useful for coordinate system assembly practices • Simplified Representations, Display States & Shrinkwrap

  26. Stage 6 Population of the Assembly PhaseAutomatic Component Constraints & Component Interfaces • What tools are available for populating the assembly? • Assembly Tools • Drag & Drop Placement • Component Interfaces • Component Creation • Within the context of the assembly • Mirror Parts or Subassemblies

  27. Highlights of Top-Down Design • Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations. • Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations. • Create a concurrent design environment by spreading project design responsibility across many organizational levels.

  28. Tip & Tricks

  29. Miscellaneous Tips • Separate Part Versus Assembly for Skeleton Features • Avoid constructing assembly-level skeleton features since the system requires that you perform all edits of these features in Assembly mode. • The components can become an obstruction and degrade performance. • Furthermore, you cannot easily reuse skeleton features at the assembly level in other subassemblies. By using a separate part file, you can edit the feature in Part Mode and reassemble it into many different assemblies. • Geometry Features • Place all static information in a skeleton as early as possible and place all dynamic information later in the design process cycle.

  30. Miscellaneous Tips • Datums for Skeleton Models • Consider renaming skeleton datums to “sk_” • Visualization • Use simplified reps and transparency prolifically to make viewing easier • Use “display states” to highlight different items at different times • Use surfaces to clarify meaning of centerlines & axes • Conceptualization • Don’t be afraid to use simple hand sketches before delving into complex situations … it’s NOT illegal

  31. Master Rep of ALL components Master Rep Geometry Rep Graphics Rep Simplified Representations: Performance Focused Tools • Tools to manage the type and amount of data in session • Graphics Only Reps • Graphical component display only • No feature tree, measuring, modifications • Show relations, material, parameters, etc. • Geometry Only Reps • Graphics Rep, plus… • Reference and Measure capabilities • Explode, Package, Routing Apps • On Demand • Automatically bring information into session as needed, then remove

  32. Shrinkwrap: Performance Metric Original Transmission Surface Subset File size: 23MB Quality Level 6 File size: 147MB

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