1 / 90

Heroes, villains, and Monsters

Heroes, villains, and Monsters. Chapter 1: The Hero’s Journey. Thousands of Heroes. One Journey. A simplified version. 1. The Call to Adventure. Hero is young and inexperienced. Lives in a mundane, boring place; somewhere s/he does not want to be.

anaya
Download Presentation

Heroes, villains, and Monsters

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Heroes, villains, and Monsters Chapter 1: The Hero’s Journey

  2. Thousands of Heroes.One Journey.

  3. A simplified version

  4. 1. The Call to Adventure • Hero is young and inexperienced. • Lives in a mundane, boring place; somewhere s/he does not want to be. • But adventure calls! Come, venture into the unknown!

  5. 2. Crossing the Threshold • Accepts mission. • Hero ventures into unknown territory. • Begins transformation • Meets a helper or mentor.

  6. 3. Challenges & Temptations • Hero completes tasks, overcomes challenges, has adventures… and is tempted.

  7. 4. Descent into the Abyss • The hero has to venture into the deepest, darkest place. • Sometimes s/he dies. • The hero has an important revelation here.

  8. 5. Rebirth & Transformation • The hero emerges victorious from the underworld. • Hero sometimes has new look, new body, new clothes, new something.

  9. 6. The return Home • Hero goes back to the “regular” world. • Hero is different now, though. • Makes things right at home.

  10. Now it’s your turn! • Choose a hero from a book or movie. • Trace that hero’s story through all the steps of the hero’s journey. • Example: • 1. Call to Adventure: Marlin lives in a secure anemone on a pleasant reef, but when his son Nemo is kidnapped, Marlin must embark upon a quest to rescue his son.

  11. Bellwork:Thursday, September 12 Make a list of the attributes of a hero. Now, write a definition“hero”, incorporating the most important attributes that you listed.

  12. Groupwork: • Write all the different attributes on post-it notes. • Then, sort the words into categories and name each category.

  13. Groupwork, continued • As a group, write a definition of “hero” that incorporates the most important attributes.

  14. Friday, September 13 bellwork Write a paragraphabout someone who fits yourdefinition of a hero. How does this person qualify as a hero? (make sure your paragraph has a topic sentence, details, explanations, & examples, and a concluding sentence)

  15. Basic Beowulf Facts: Beowulf is the oldest known Englishwritten story. It’s about a hero from what is now Sweden… …who saves the day in what is now Denmark. How do you think the story ended up in England?

  16. About the language: • Beowulf was told and written in Old English. We estimate that the written story is from about the year 700, but the actual story may be much older.

  17. Here is what old English looks like:

  18. How Old English compares to Modern English:

  19. Let’s take a listen:

  20. Prologue Reading Prompt • The prologue tells us a bit of Beowulf’s backstory– it tells the story of an old king of the Danes, and how he lived and died. • As you read, look for answers to these two questions: • According to this story, what makes a king a “good king”? • What is important to the Danes?

  21. Tuesday, September 17 Bellwork • What is a monster? • What is the difference between a monster and a villain? • Write in complete sentences. If you are finished answering these questions, give examples of monsters and villains, and explain why they fit your definition.

  22. Who is Grendel? As you read, keep a record of words and phrases that the author uses to describe Grendel.

  23. Exit Ticket:

  24. Thursday, September 19 Bellwork(Worth triple points) Today you are going to re-write the scene “Grendel Attacks the Danes” from Grendel’s point-of-view. Things to consider: What kind of monster do you imagine Grendel to be? The kind with a conscience? The kind with a plan? Or the kind who acts on instinct? Is he evil? Is he misunderstood? How do you think Grendel sees himself? Does he believe he is a monster? Why might Grendel want to kill the Danes? Is he hungry? Is he angry? Does he have some other motive that the original author didn’t know about? You have 15 minutes to write. This prompt is worth 9 points, instead of the usual 3.

  25. Friday, September 20 Bellwork: After reading Grendel6-8, analyze Grendel’s description of himself. • List 3-5 words/phrases that he uses to describe himself. • Write one or two complete, meaningful sentences that show how Grendel views himself, and incorporate textual evidence. Example: “Grendel believes that he is______________________. We know this because he says ________________________________.” OR “When Grendel calls himself a _____________________________, we see that he____________________________________.”

  26. Monday, September 23 Welcome to a practice test for the EOC!! You all are no luckier than any other Junior– everyone has to take it.  Let’s get ready: • Sharpen 1 or 2 pencils • Put all your stuff-- phones, books, toys, play-doh, whatever– in your backpack, and put your backpack along the side of the classroom. • Get ready to earn some gradebook points!!

  27. Kenning: a figurative expression (usually compound) used in place of an ordinary noun or name. A circumlocution; also a type of metaphor. Basically, a kenning is a mini-riddle, or… A BRAIN-TEASER!!

  28. Some common kennings: • Sail road • Sky’s jewel • Ring-giver • Sword-water

  29. body Bone-den

  30. arrow Battle-serpent

  31. sun Sky-Candle

  32. ship Sea-steed

  33. whale Sea-thrasher

  34. battle Weather of weapons

  35. Death; funeral Flame-Farewell

  36. lamp Sun of the houses

  37. sea Whale-Road

  38. Wife  Dwelling-Ornament

  39. fire Bane of wood

  40. wind Breaker of trees

  41. blood sword’s dew

More Related