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Wearable Technology in Industry Verticals 2013-2018

This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue.

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Wearable Technology in Industry Verticals 2013-2018

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  1. Wearable Technology in Industry Verticals 2013-2018

  2. Report Description This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue. To Get Details: http://www.bigmarketresearch.com/wearable-technology-in-industry-verticals-2013-2018-market

  3. Table Of Content 1.0 EXECUTIVE SUMMARY 2.0 INTRODUCTION 2.1 HIGH VIEW 2.2 DEFINITIONS AND CHARACTERISTICS 2.3 EVOLUTION 2.4 CHALLENGES AND CONSTRAINTS 2.4.1 Technological Barriers 2.4.1.1 Size 2.4.1.2 Invasiveness 2.4.1.3 Weight 2.4.1.4 Discomfort 2.4.1.5 More Use Cases 2.4.1.6 Multiple Tasks 2.4.1.7 Cost 2.4.1.8 Battery Life 2.4.1.9 GPS Limitations 

  4. Table Of Content 2.4.2 Ethical Concerns 2.4.2.1 Security 2.4.2.2 Personal Information 2.4.2.2 Privacy, Spam, Fraud and Unauthorized Use 2.4.3 Legal Constraints 3.0 INDUSTRY VERTICAL: SMART CAMERAS 3.1 REPLACEMENT FOR SMARTPHONES 3.2 PRODUCT DESCRIPTIONS 3.2.1 GoPro Hero Camera 3.2.2 Contour HD Video Camera 3.2.3 Swann Freestyle Wearable HD Video Camera 3.2.4 Looxcie Video Camera 3.2.5 Mometo Camera 3.3 MARKET PLAYERS 3.4 MARKET POTENTIAL 

  5. Table Of Content 4.0 INDUSTRY VERTICAL: SMART GLASSES 4.1 FROM STAR TREK TO SMART GLASSES 4.2 PRODUCT DESCRIPTION 4.3 CHALLENGES and CONSTRAINTS 4.3.1 Privacy Concerns 4.3.2 Issues of Life and Health 4.3.3 Technological Issues 4.3.4 No Compelling Application 4.3.5 Ahead of its time 4.3.6 Price 4.3.7 Intrusiveness 4.3.8 Redeeming Features 4.4 MARKET PLAYERS 4.4.1 Google 4.4.2 Apple 4.4.3 Baidu4.4.4 Vuzix

  6. Table Of Content 4.5 MARKET POTENTIAL 5.0 INDUSTRY VERTICAL: GAMING/ENTERTAINMENT 5.1 GOLDEN AGE OF GAMING 5.2 PRODUCT DESCRIPTIONS 5.2.1 Nintendo Wii 5.2.2 Kinect 5.2.3 Leap Motion Controller 5.2.4 Smart Watch Gaming Gadgets 5.2.5 Durovis Dive 5.2.6 Game Platform "Woven" 5.2.7 Electronic Fibers 5.2.8 From Iphone to Eyephone5.2.9 Other Game Devices 5.3 MARKET PLAYERS 5.4 MARKET POTENTIAL 6.0 INDUSTRY VERTICAL: SMART CLOTHING 

  7. Table Of Content 6.1 SMART CLOTHES FOR ALL 6.1.1 PROPERTIES OF SMART CLOTHING 6.1.2 USE CASES 6.2 MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING 6.2.1 Silk Organza 6.2.2 Plastic Optical Fibers 6.2.3 E-Textiles 6.2.4 Reebok Silicon Fabric 6.2.5 Electronic Fibers 6.3 SMART CLOTHING PRODUCTS 6.3.1 Game Platform “Woven” 6.3.2 Smart Shirt 6.3.3 Musical Jacket 6.3.4 Movement Detecting Pants 6.3.5 Hug Shirt 6.4 MARKET PLAYERS 6.5 MARKET POTENTIAL 

  8. Table Of Content 7.0 INDUSTRY VERTICAL: SMART WATCHES 7.1 NEXT PHASE OF MOBILE REVOLUTION 7.2 PRODUCT DESCRIPTION AND EVOLUTION 7.2.1 Older Models 7.2.2 Modern Smart Watches 7.2.2.1 Microsoft SPOT Watch 7.2.2.2 Motorola ACTV Smart Watch 7.2.2.3 Sony “Smartwatch” 7.2.2.4 Pebble Smart Watch 7.2.2.5 Other Smart Watch Models 7.2.2.6 Standalone Smart Watches 7.2.3 Challenges and Constraints 7.2.3.1 Battery Power 7.2.3.2 Price 7.2.3.3 Nitches Only - Not Hits 7.3 MARKET PLAYERS 7.4 MARKET POTENTIAL 8.0 INDUSTRY VERTICAL: SPORTS AND FITNESS DEVICES 

  9. Table Of Content 8.1 QUANTIFIED SELF MOVEMENT 8.2 PRODUCT DESCRIPTIONS 8.2.1 Jawbone UP Band 8.2.2 Fitbit Flex Band 8.2.3 Nike Fuelband8.2.4 Sleep Sensor 8.2.5 Exercise Watch 8.2.6 BioHarness Sensor 8.3 MARKET PLAYERS 8.4 MARKET POTENTIAL 9.0 INDUSTRY VERTICAL: HEALTHCARE8.1 QUANTIFIED SELF MOVEMENT 8.2 PRODUCT DESCRIPTIONS 8.2.1 Jawbone UP Band 8.2.2 Fitbit Flex Band 8.3 MARKET PLAYERS 8.4 MARKET POTENTIAL 9.0 INDUSTRY VERTICAL: HEALTHCARE

  10. Table Of Content 9.1 BODY AREA NETWORK 9.2 PRODUCT DESCRIPTIONS 9.2.1 Physiological healthcare devices 9.2.1.1 BioHarness Sensor 9.2.1.2 AiQ Apparel 9.2.1.3 BlueLibris devices 9.2.1.4 Basis 1 Wrist Band 9.2.1.5 Wearable ViSi Mobile System 9.2.1.6 Glucose Monitor 9.2.1.6 Patches 9.2.2 Personal Server - Actuators 9.2.2.1 IntelliVue MX40 Patient Monitor 9.2.2.2 The 9Solutions Locating System 9.2.3 Remote Healthcare Devices 9.2.3.1 BodyTel9.2.3.2 ZollLifeVest To Get Complete TOC Visit @ http://www.bigmarketresearch.com/wearable-technology-in-industry-verticals-2013-2018-market

  11. Report Description Cathy Viber 5933 NE Win Sivers Drive,#205, Portland, OR 97220,United States.Direct:    +1 (617) 674-4143Toll Free:    +1 (855) 711-1555Fax:    +1 (855) 550-5975 Email: sales@bigmarketresearch.com Web: http://www.bigmarketresearch.com

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