1 / 34

CARE-INO ANIMS: Animation and Sound in ATC Human Machine Interfaces

CARE-INO ANIMS: Animation and Sound in ATC Human Machine Interfaces. December 6, 2005. Céline Schlienger IntuiLab, celine@intuilab.com Christophe Mertz IntuiLab, mertz@intuilab.com Yves Rinato Intactile Design, rinato.y@intactile.com

amcclintock
Download Presentation

CARE-INO ANIMS: Animation and Sound in ATC Human Machine Interfaces

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CARE-INO ANIMS:Animation and Sound in ATC Human Machine Interfaces December 6, 2005 • Céline Schlienger IntuiLab, celine@intuilab.com • Christophe Mertz IntuiLab, mertz@intuilab.com • Yves Rinato Intactile Design, rinato.y@intactile.com • Claire Ollagnon Intactile Design, ollagnon.c@intactile.com

  2. Outline • The ANIMS project: why, who? • ANIMS Phase 1 • ANIMS Phase 2 • Available results • Remaining work

  3. ANIMS: why? “Improving the efficiency and safety of ATM user interfaces with visual animations and sound” More efficient interfaces through better • communication from machine to user • communication between users

  4. ANIMS: who? • Eurocontrol • Project steering • ATC & HMI experts • IntuiLab • HMI and Human-factor centre of expertise (R&D) • ATC background • Intactile Design • graphical and sound designers for HMIs • Domain experts • Human-factors experts (Eurocontrol, CENA)

  5. ANIMS: Phase 1 • Year 2004 • State of the art • Animation: definitions, models, techniques, typical uses, human factors • Sound: definition, typical uses, human factors • Five ATC scenarios and five corresponding demonstrations

  6. Notification of changes (flight sequence) More information (STCA) Alarms differentiation (STCA&TCAS) Reduce cognitive load (Watermarking) Reducing information overload (Line0)

  7. ANIMS Phase1 conclusions • Animations and sound are powerful • Several applications to improve situation awareness • New design spaces: • Many possible animations types • ATC relevant sounds • Storyboards for prototyping and describing animation and sound

  8. Open questions... • Benefits are intuitive, not proven • From storyboards to specifications? • Implementation, architecture, retrofit? • Better understanding of sound design needed • Design dimensions • Design elements and context • Reusable designs patterns for animations in ATC?

  9. Stakes for Phase 2 • Formally assess human-factor benefits of animations and sounds • Be ready to develop such interfaces • From definition phases… • … to operational development

  10. ANIMS: Phase 2 • Years 2005 and 2006 • Objective 1: Specification and tools • How to specify animations and inclusion of sound in animations (2005) • propose animation development tools (2006) • Objective 2: Experiments • assess the benefits of animations and sounds in user interfaces Obj1 Obj2

  11. Obj1 Specification Method • Propose methods and techniques to share animations and sound specifications between designers and developers • Progression: • Method for animation only • Applied by motion designers • Integration of sounds in specification of animation

  12. Obj1 Specification method for animation Visual aspects Technical aspects Temporal aspects

  13. Obj1 Specification method Proof of concept • Applied on 3 examples: • specified by designers • implemented by programmers

  14. Obj1 Specification Method Integration of sound • Sounds in animations: • Opening, sustaining, closing • Restricted to pre-recorded sound • Add-ons (objects, sequencing, storyboarding) Starts Plays Stops

  15. Obj1 Available results • Specification method for animation and sound • Will be used to specify the conditions of the experiment • Animation only • Animation + sound • …may need wider validation

  16. Obj2 Experiments • Assess human-factors benefits of animation and sound • Formally • In complex animated interfaces • In credible experimentation context

  17. Obj2 Experiments 2005 2006 1 2 3 4 5 6 4 Applications development 1 Animation design and sound context 2 5 Experiments Choose the experiments Analysis of experiment results and conclusions 3 6 Define experimental protocol

  18. Obj2 Animation Design 1 • Problem: • Code object type or group objects • using colors (flight status) • using animations (alerts) • Avoid “Christmas tree effect” • Solution:  Structure animated displays by giving a personality to graphical objects

  19. Obj2 Set of isolated animations 1 • Entrance of a graphical object in the scene

  20. Obj2 Set of isolated animations 1 • Expression of the state of the object

  21. Obj2 Set of isolated animations 1 • Automatic movements of the objects

  22. Obj2 Set of isolated animations 1 • Interaction with other objects

  23. Obj2 Demonstrations of usein ATC context 1 En-Route Traffic Planner List of Ground Mobiles Clearances on ground

  24. Obj2 Sound Context 1 • Realistic experimental conditions • Recreate realistic ATC room atmosphere • Design and test sounds in context  Recordings in ATC rooms

  25. Obj2 Roissy IFR Bordeaux CRNA Recordings in ATC rooms 1 • Filtering and mixing • Sound scenarios • Low/High sound activity • EnRoute/Departure/Arrival

  26. Obj2 Choice of the experiments 2 • State of the art • Expected benefits • Experimentation methods • Workshop on ‘how to assess’ • Situation Awareness • Single user performance • Group performance • 8 experiments proposed, 2 chosen

  27. Obj2 Experiment 1 3 • Conditions: • nothing • blinking • animations • sound • + combinations

  28. Obj2 Experiment 2 3 No animation With animation Nothing Blinking Animations Sound Averty ATM05 – CENA - NR05/534

  29. Obj2 Available results • Experimental protocol for 2 experiments • Set of animations • Sound scenarios for demonstrations, training, sound design • 14 hours of recording

  30. Remaining work: Specification and tools  Propose tools for animation development in accordance with specification method • Study on software architecture and models • Integration in software tools • Test in the development of the experiment prototypes

  31. Remaining work: Experiments • Sound and animation specification • Development • Experiments • Result analysis and conclusions

  32. Other perspectives • Sound: extract isolated typical ATC sounds • Recreate any ATC room atmosphere • Simulate unexpected situations • Animation: • Assess benefits of animation on single user and group performance • Role of animations in direct manipulation

  33. For more • Come to the show room and • meet us for more details • see demos and posters • Connect to : http://www.eurocontrol.int/care-innov/public/standard_page/innov2_anims.html http://www.eurocontrol.int/care-innov/public/standard_page/care2_projects2005.html

  34. Documents • Specification Method for Animation and Sound • Animated Themes or How to give a personality to graphical objects? • ATC Sound Samples Library • Assessing human-factors benefits of animation • Experimental protocol

More Related