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CS (Any legitimate action). MS (May not use same Weapon/Aspect combination). MF (May not use same Weapon). CF (No TA). HarnMaster Gold: Melee Attack Resolution. Attack Declaration (inc. Target, aiming, weapon aspect). Defence Declaration (inc. Target, aiming, weapon aspect).
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CS (Any legitimate action) MS (May not use same Weapon/Aspect combination) MF (May not use same Weapon) CF (No TA) HarnMaster Gold: Melee Attack Resolution Attack Declaration (inc. Target, aiming, weapon aspect) Defence Declaration (inc. Target, aiming, weapon aspect) Skill Tests (NB Physical Penalty, Encumbrance, Special Penalties, Aiming mods, Weapon Comparison, Close Mode, Prone Mods, Outnumbers mods) Attack Resolution (consult relevant table, jump to relevant flowchart, then return here) Tactical Advantage? (NB Only 1 allowed House Rule:Test Initiative ML)
HarnMaster Gold: Strike Delivery Strike Location Calculate Effective Impact Impact – Armour Is EI < 5? If so, is it Edge, Bite, Point or Tear? Yes Recalculate EI If 0 Armour on location, increase EI to 5, otherwise recalculate using Blunt aspect No Injury Determination Shock If indicated Other Effects As indicated by Tables, i.e. Fumble, Stumble, amputate, Bleed, Kill Limb Useless? New IPs > end? NB Other body parts at GM discretion Knockback? Impact > Str? Back 1 Hex, Stumble Armour Damage Rule Not yet in use
HarnMaster Gold: Block Defender Tries to Parry? Y Blocker tests Weapon ML Modified by weapon comparison table, treating attacker +s as –Defender -ves N CF Success MF Parry No Weapon Damage If CS Blocker TA Blocker only checks for damage, followed by ATA Weapon Damage Melee weapon Body Part Lower WQ checks If enchanted, only check if other weapon is also enchanted 5 x current WQ Opposing weapon enchanted, this one not = -10 penalty CF = destroyed MF = 10% damage, WQ reduced by 1 A*1 strike on body part No damage Some damage Higher WQ checks If enchanted, only check if other weapon is also enchanted 5 x current WQ Opposing weapon enchanted, this one not = -10 penalty CF = destroyed MF = 10% damage, WQ reduced by 1 End
HarnMaster Gold: Unarmed Combat Hold Already Obtained? N Grapple Attack Enter Foes Hex Modify ML by target body part Y Neither Party get Hold Return to an adjacent hex One Party gets Hold TA – must be used to exploit or abandon Hold Both Parties get Hold Remain in same hex Turn Ends Exploit Hold Let Go Break Free Strike Squeeze Take Throw Maintain