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EDD 7914- Curriculum Teaching & Technology Minelli Duclerc Patricia Edwards Lester Frederick

VIDEOS. EDD 7914- Curriculum Teaching & Technology Minelli Duclerc Patricia Edwards Lester Frederick Oscar Holton.

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EDD 7914- Curriculum Teaching & Technology Minelli Duclerc Patricia Edwards Lester Frederick

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  1. VIDEOS EDD 7914- Curriculum Teaching & Technology Minelli Duclerc Patricia Edwards Lester Frederick Oscar Holton

  2. “No longer is it enough to be able to read the printed word: children, youth, and adults, too, need the ability to critically interpret the powerful images of a multimedia culture.” Thoman, E., & Joll, T. (2004). Media literacy: A national priority for a changing world. American Behavioral Scientist, 48(1), 18-29.

  3. Advantages of Using Videos in a Lesson • Films  are effective in teaching inquiry learning and problem solving. • Films are effective in teaching observation skills and attention to detail. • Low-aptitude students tend to benefit more from films. • Films can positively influence self-concept.

  4. Advantages of Using Videos in a Lesson • Motion • Risk-free observation • Dramatization • Affective learning • Problem solving • Cultural understanding • Establishing commonality

  5. Limitation of Using Videos in a Lesson • Misinterpretation; often documentaries and dramatization • Amount of time of each video

  6. How and Where to Select Videos ASSURE MODEL Analyze Learners  State Standards and Objectives Select Strategies, Technology, Media, and Materials Utilize technology, Media, and Materials Require Learner Participation  Evaluate and Revise Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2012). Instructional technology and media for learning (10th ed.). Upper Saddle River, NJ: Prentice Hall.

  7. www.teachertube.com

  8. TEACHERTUBE Upload, tag, and share videos worldwide Upload support files to attach educational activities, assessments, lesson plans, notes, and other file formats to your video. Browse hundreds of videos uploaded by community members. Find, join, and create video groups to connect with people who have similar interests. Integrate TeacherTube videos on Web sites using video embeds or application programming interfaces. Make videos public or private; users can elect to broadcast their videos publicly. O’Neil, C. (2007, May 12). TeacherTube is a YouTube for educators. Retrieved from http://www.edutopia.org/blog/teacher-tube-educational-video-resource

  9. www.youtube.com

  10. YouTube & Speech Class • Speech student video their speech using YouTube capabilities • Send YouTube link to instructor • Instructor critiques the speech • If applicable, student revises speech • Instructor critiques revised speech • Link to the student’s speech is shared with the class • Each student critiques speech

  11. Students have the capacity to review their speech before submitting to the instructor • Distance Learning students have opportunity to participate in the speech class without attending face-to-face class • Students can view speeches multiple times • Students have the opportunity to view and critique a variety of speeches

  12. CONS • Students must have access to technology • Students must a degree of technology knowledge • Students must have a back-up plan for technology problems • No personal contact with instructor or other students

  13. Availability Security School use of VideosAdvantages/Disadvantages

  14. Supplement instruction Classroom application Demonstrate/Illustrate abstract concepts Math – Powers of Ten • Periodic table of elements

  15. The Literacy EduGame

  16. Agenda History of Plunder! Plunder!’s Objective Integrating Plunder! Into The Curriculum Benefits and Challenges of Integration Screencast Demo Summary and Conclusion Comments and questions

  17. History of Plunder! SOLUTIONS TO ENHANCE STUDENT’S LITERACY SKILLS PREPLANNING STARTED WITH A COLLABORATIVE MEETING WHAT IS PLUNDER!? PROJECT LAUNCHED IN SEPTEMBER, 2010 “’EDUCATIONAL COMPUTER GAMES ARE CONSIDERED POWERFUL TOOLS THAT HAVE THE POTENTIAL FOR IMPROVING THE QUALITY OF THE AMERICAN EDUCATIONAL SYSTEM’” (FEDERATION OF AMERICAN SCIENTISTS, 2006) (KEBRITCHI, 2010, PP 256-257).

  18. Plunder!’s Objective

  19. Integrating Plunder! Into The Curriculum ON-GOING SUPPLEMENTAL TOOL FOR ENGLISH COMPOSITION COURSES SUMMER SCHOOL LITERACY REINFORCEMENT AFTER SCHOOL LITERACY ENRICHMENT REMEDIAL GRAMMAR ENRICHMENT

  20. Integration Benefits and Drawbacks BENEFITS OF INTEGRATION DRAWBACKS OF INTEGRATION PLUNDER! INTEGRATION INTO OUR ENGLISH COMPOSITION COURSES “FINDING THE FUN IN LEARNING AND DEVISING WAYS TO FOCUS ON AND ENHANCE THAT FUN AS A CORE GAME DYNAMIC IS A GOOD STRATEGY TO APPROACHING EDUCATIONAL GAME DEVELOPMENT” (KLOPFER, OSTERWEIL, SALEN, HAAS, & ROY, 2009, PP. 29-30).

  21. SCREENCAST DEMO

  22. SUMMARY AND CONCLUSION Plunder!’s objective: Fun-Learning The pros of integrating Plunder! into the curriculum The cons of integrating Plunder! into the curriculum Student’s literacy can be improved

  23. Comments and Questions Lester Frederick Thank you!

  24. References EamesOffice. (2010, August 26). Powers of Ten [Video file]. Retrieved from http://www.youtube.com/watch?v=0fKBhvDjuy0 Bongboingvideo. (2009, September 8). They Might be Giants [Video file). Retrieved from http://www.youtube.com/watch?v=d0zION8xjbM Kebritchi, M. (2010). Factors affecting teachers’’ adoption of educational computer games: A case study. British Journal of educational Technology, 41(2), 256-270. Klopfer, E., Osterweil, S., Salen, K., Haas, J., Groff, J., & Roy, D. (2009). Moving learning games forward on=btsacles opportunities and openness. The Education Arcade. Cambridge, MA: Massachusetts Institute of Technology. http://educationarcade.org/ Morain, M., & Swarts, J. (2012). YouTutorial: A framework for assessing instructional online video. Technical Communication Quarterly, 21 (1), 6-24. O’Neil, C. (2007, May 12). TeacherTube is a YouTube for educators. Retrieved from http://www.edutopia.org/blog/teacher-tube-educational- video-resource Schrader, P.G., Lawless, K.A., & Deniz, H. (2010). Design and implementation of educational games: Theoretical and practical perspectives. In Video Games in education: Opportunities for Learning Beyond Research Claims and Advertising Hype (chapter 20). doi: 10.4018/978-1-61520-781-7.ch020 Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2012). Instructional technology and media for learning (10th ed.). Upper Saddle River, NJ: Pearson Prentice Hall. Thoman, E., & Joll, T. (2004). Media literacy: A national priority for a changing world. American Behavioral Scientist, 48(1), 18-29.

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