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A Dialogue on Depth

A Dialogue on Depth. A discussion led by Chris Hecker & Paul Sottosanti. What is depth?. I don’t know. But, maybe we can start to feel out the boundaries of the question. I care a lot about depth!. I’m trying to make SpyParty…

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A Dialogue on Depth

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  1. A Dialogue on Depth A discussion led by Chris Hecker & Paul Sottosanti

  2. What is depth?

  3. I don’t know.

  4. But, maybe we can start to feel out the boundaries of the question...

  5. I care a lot about depth!

  6. I’m trying to make SpyParty… “a deep player-skill competitive multiplayer game about human behavior”

  7. Blizzard’s “Depth-first, Accessibility-later” Design Methodology

  8. “Action Test”

  9. Topics! mental physical hard complicated meaningful emergent wide deep vs. single-player vs. multi-player player-skill vs. avatar-skill Worth thinking about: Go, Poker, C-S, Sims, SMB, Shiren, DF, Braid, DVG, Thief, LBP

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