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GSP 125 RANK Education System--gsp125rank.com

FOR MORE CLASSES VISIT <br>www.gsp125rank.com<br><br>Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3)<br> libraries.<br> math operations.<br> print statements.<br>

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GSP 125 RANK Education System--gsp125rank.com

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  1. GSP 125 RANK Education System--gsp125rank.com

  2. GSP 125 RANK Education System--gsp125rank.com GSP 125 Final Exam Guide FOR MORE CLASSES VISIT www.gsp125rank.com Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3) libraries. math operations. print statements. variables. Question 2. 2. Hiding data in a class is also called (Points : 3) encapsulation.

  3. GSP 125 RANK Education System--gsp125rank.com GSP 125 Midterm Exam FOR MORE CLASSES VISIT www.gsp125rank.com 1. Accidentally inheriting from the same class twice causes terrible ambiguity, and is known as (Points : 2) inheritance overload. the dreaded diamond of death. Von Neumann bottleneck. There is nothing wrong with inheriting the same class more than once.

  4. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 1 iLab Simple game FOR MORE CLASSES VISIT www.gsp125rank.com GSP 125 GSP\125 GSP 125 Week 1 iLab // // // INSTRUCTIONS -----------Compile this code. You should see a happy-face character on a field of periods. You can move the character with the 'w', 'a', 's', and 'd' keys.

  5. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 2 ILab Rectangles FOR MORE CLASSES VISIT www.gsp125rank.com / lab2: rectangles // &lt;insert your name here&gt; // read main.cpp, and follow the instructions at the bottom of main.cpp #define NOMINMAX // prevent Windows API from conflicting with &quot;min&quot; and &quot;max&quot; #include &lt;stdio.h&gt; // C-style output. printf(char*,...), putchar(int)

  6. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 3 iLab List of Numbers FOR MORE CLASSES VISIT www.gsp125rank.com GSP 125 GSP/125 GSP 125 Week 3 iLab // lab3: listofnumbers // &lt;insert your name here&gt; // read main.cpp, and follow the instructions at the bottom of main.cpp #include &lt;iostream&gt; using namespace std; int main()

  7. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 4 iLab Simple Game inheritance FOR MORE CLASSES VISIT www.gsp125rank.com GSP 125 GSP/125 GSP 125 Week 4 iLab // // // // INSTRUCTIONS -----------Compile this code. You should see a rectangular play field of periods, with 3 Entity objects visible on it. The happy-face Entity moves with the &quot;wasd&quot;

  8. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 5 iLab Shapes FOR MORE CLASSES VISIT www.gsp125rank.com GSP 125 GSP/125 GSP 125 Week 5 iLab // INSTRUCTIONS // ------------ // Compile this code. After pressing any key to clear the instructions, You // should see three rectangles labeled '#', 'b', and 'c'. You should also see

  9. GSP 125 RANK Education System--gsp125rank.com GSP 125 Week 7 iLab GSP 124 Week 7 iLab win32game FOR MORE CLASSES VISIT www.gsp125rank.com GSP 125 GSP/125 GSP 125 Week 7 iLab Looking for help with C++ lab, please see attached zip, inside main.cpp are directions: // 1) Replace Vector2 and Coordinate // a) Create a new Vec2 class as a replacement for both Vector2 and // Coordinate. Vec2 must be a templated class, so that it stores and

  10. GSP 125 RANK Education System--gsp125rank.com

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