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Tutorial 3 Creating Animations. Objectives. Learn the different elements of animation Create frames and layers Organize frames and layers using the Timeline Work with scenes Create animations Create and modify motion tweens. Objectives. Apply a motion preset animation Test animations

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Presentation Transcript
objectives
Objectives
  • Learn the different elements of animation
  • Create frames and layers
  • Organize frames and layers using the Timeline
  • Work with scenes
  • Create animations
  • Create and modify motion tweens

New Perspectives on Adobe Flash CS4

objectives1
Objectives
  • Apply a motion preset animation
  • Test animations
  • Create a classic tween animation
  • Use graphic symbols in animations
  • Create a frame-by-frame animation
  • Create shape tween animations

New Perspectives on Adobe Flash CS4

the timeline
The Timeline
  • Timeline
    • Grid appearing below the Stage in the program window
    • Used to create, modify, and organize layers and frames
  • A few elements of the Timeline
    • Layers organize the content of a document
    • Frames contain the content for an animation and represent a particular instant in time
      • Keyframes: frame that contains a new symbol instance or a new graphic
    • Playhead marks current frame

New Perspectives on Adobe Flash CS4

the timeline1
The Timeline

New Perspectives on Adobe Flash CS4

changing the view of the timeline
Changing the View of the Timeline
  • Close panels in the Flash program window
  • Move the Timeline
  • Undock the Timeline and display it as a floating panel
  • Modify the dimensions of the frames
    • Tiny, Small, Normal, Medium, and Large frame widths
  • Adjust the height of the Timeline window

New Perspectives on Adobe Flash CS4

frames in preview and short view
Frames in Preview and Short View

New Perspectives on Adobe Flash CS4

organizing layers using the timeline
Organizing Layers Using the Timeline
  • Add new layers as you create an animation
  • Lengthy or complex animations could have a large number of layers
  • Select a layer to edit its content
  • Name each layer according to its content

New Perspectives on Adobe Flash CS4

adding layer folders
Adding Layer Folders
  • Layer folder: Timeline container holding layers
  • Layers placed in a folder are indented to the right
  • Layer folders help organize content
  • Layer folders can be collapsed to reduce clutter
  • Inserting and using layer folders
    • Click layer, then click New Folder button
    • Change the name of the layer folder
    • Click and drag layers into the new folder

New Perspectives on Adobe Flash CS4

adding layer folders1
Adding Layer Folders

New Perspectives on Adobe Flash CS4

selecting copying and moving frames
Selecting, Copying, and Moving Frames
  • Actions allowed on one layer or between layers
  • Selecting frames
    • Individual: click single frame in Timeline
    • Multiple: click and drag mouse pointer across frames
  • Copying and moving selected frames
    • Right-click frames and then select Copy Frames
    • Right-click frames and then select Cut Frames
  • Use Paste Frame on target frame to finish copy/move

New Perspectives on Adobe Flash CS4

using scenes and multiple timelines
Using Scenes and Multiple Timelines
  • Scenes break up a document into smaller sections
  • Each new scene has a separate timeline
  • Using the Scene panel
    • Path to Scene panel: Window  Other Panels  Scene
    • Actions: add, delete, duplicate, and move scenes

New Perspectives on Adobe Flash CS4

multiple scenes in one document
Multiple Scenes in One Document

New Perspectives on Adobe Flash CS4

creating animation
Creating Animation
  • Displaying frames in rapid succession
  • Tweened animation
    • Developer creates content for beginning and ending frames
    • Flash creates content for the in-between frames
  • Frame-by-frame animation
    • Developer creates content for each frame

New Perspectives on Adobe Flash CS4

creating a motion tween
Creating a Motion Tween
  • A motion tween is an animation where an object changes its position, rotates, scales in size, or changes in color
    • In Flash, these are called object-based animations

New Perspectives on Adobe Flash CS4

creating a motion tween1
Creating a Motion Tween
  • To create a motion tween animation:
    • Add an instance of a symbol or text block at the start of the animation
    • Apply a motion tween to the object
    • Flash creates a 24-frame tween span
    • Modify object properties

New Perspectives on Adobe Flash CS4

motion tween properties
Motion Tween Properties

New Perspectives on Adobe Flash CS4

creating a motion tween2
Creating a Motion Tween

New Perspectives on Adobe Flash CS4

modifying a motion tween
Modifying a Motion Tween
  • You can change the properties of the target object anywhere within the tween span or by changing the curve of the motion path
    • Flash automatically adjusts the rest of the motion tween

New Perspectives on Adobe Flash CS4

using motion presets
Using Motion Presets
  • A motion preset is a prebuilt motion tween animation
    • There are 30 default motion preset animations
    • Some default motion presets include:

New Perspectives on Adobe Flash CS4

using motion presets1
Using Motion Presets

New Perspectives on Adobe Flash CS4

applying a motion preset animation
Applying a Motion Preset Animation
  • Click Selection tool
  • Draw a marquee around the object
  • Convert the selected object to a movie click symbol
  • If necessary, move the object
  • Click Window, and then click Motion Presets
  • Double-click the Default Presets folder, and then select a motion preset
  • Click the Apply button

New Perspectives on Adobe Flash CS4

testing an document s animation
Testing an Document’s Animation
  • To test an animation on the Stage, on the Application bar, click Control, and then click Play (or press the Enter key).
  • To test a few frames of animation, scrub the playhead along the Timeline header.
  • To test the animation in a Flash Player window, on the Application bar, click Control, and then click Test Movie.
  • To test the animation in a Web page, on the Application bar, click File, point to Publish Preview, and click Default - (HTML).

New Perspectives on Adobe Flash CS4

using graphic symbols in animations
Using Graphic Symbols in Animations
  • You can specify which frames to play first with a graphic instance
  • Graphic symbols have their own Timelines
  • To change a symbol instance to a graphic instance:
    • Select symbol
    • In Property inspector, click Instance behavior
    • Click Graphic
    • Set properties

New Perspectives on Adobe Flash CS4

creating frame by frame animation
Creating Frame-by-Frame Animation
  • Requires content be added to all frames in animation
    • Example: 15 frames must each be supplied with content
  • Graphic object need not change in every frame
  • Creating a frame-by-frame animation
    • Start with a graphic object in the initial frame
    • Add a keyframe where you need the object to change
    • As you add keyframes, you change the object’s position
    • Test the animation after all keyframes are added

New Perspectives on Adobe Flash CS4

sample frame by frame animation
Sample Frame-by-Frame Animation

New Perspectives on Adobe Flash CS4

creating shape tween
Creating Shape Tween
  • A shape tween is an animation that takes one shape and transforms it into another shape
  • To create a shape tween:
    • Create the graphic content at the beginning and ending frames
    • Flash creates the tweened frames
    • The object in the shape tween must not be a symbol or grouped object

New Perspectives on Adobe Flash CS4