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Templates. CS212 & CS-240. Reuse. Templates allow extending our classes Allows the user to supply certain attributes at compile time. Attributes specified in template definition Resolved by compiler via text substitutions Applies template parameter to template body.
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Templates CS212 & CS-240
Reuse • Templates allow extending our classes • Allows the user to supply certain attributes at compile time. • Attributes specified in template definition • Resolved by compiler via text substitutions • Applies template parameter to template body. • Like text “replace” in a wordprocessor
Template Functions • Not really a function, • It's the design (a pattern) of a function • starts off with template <class name> • in function body, name will be replaced with actual type of submitted parameter • typename may be substituted for class • multiple substitutions can be specified by using <class obj1, class obj2, class obj3>
Template Function template <class T> T sum3 ( T a , T b , T c) { return (a+b+c); } int main ( ) { int l,m,n; double r,s,t; /* use sum3 to sum sets variables of different types */ cout << sum3 (l,m,n) << “ “ << sum3 (r,s,t); }
Template class • Like a function template is not a function a template class is not a class, but it is a pattern for the compiler on how to define the class • template parameters are specified the same as for template functions • text substitutions are done explicitly not implicitly like for template functions
General Form of a Template Class template <typename T> // choices are: class or typename class templateClass { public: // constructor templateClass (const T& item); // member functions T f( ); void g (const T& item); private: T dataValue; … }; Name of your new class Required keywords, not related to typename
Sample usage template <class T> class mine; // declared, not defined yet class mine <int> *mineptr; // declare pointer class mine<int> newone; // error, unknown size template <class L> class mine {// template class defined here }; //"newonewants to be a "class template" // "mine" is the "template class"
MemoryCell Template class template <class T> class MemoryCell { public: /* constructor */ explicit MemoryCell( const T & initVal = T( ) ) : storedValue(initValue){ } /* accessor functions */ const T & read ( ) const { return storedValue; } void write (const T & x) { storedValue = x; } private: T storedValue; }
MemoryCell class • Notice, previous examples use “inline” code to define the class • Notice also that the syntax is slightly different • The next example separates into interface and implementation
MemoryCell interface template <class T> class MemoryCell { public: explicit MemoryCell (const T & initVal = T( )); const T & read( ) const; void write (const T & x); private: T storedValue; }
MemoryCell implementation #include “MemoryCell.h” template <class T> MemoryCell<T>:: MemoryCell (const T & initVal) : storedValue(initVal) {// code for default constructor (if any)} template <class T> const T & MemoryCell<T> :: read ( ) const { return storedValue; } template <class T> void MemoryCell<T> :: write (const T & x) { storedValue = x ;}
Using the template class • Assuming that we had defined a template class named stack • to define a stack of integers called myIntStack you would use: • stack<int> myIntStack; • to define a stack of doubles called myDblStack you would use: • stack<double> myDblStack; • to define a stack of people called myFolks you would use: • stack<people> myFolks;
Muddying the waters a bit <typename T, class C> // uses items T in container C class Myclass { public: ~Myclass(); // destructor void push( const T & ); private: C item; }; Myclass <int, List<int> > newone; // now create one