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CSI7657-01 Topics in Pattern Recognition: Gesture Recognition and Robotics

CSI7657-01 Topics in Pattern Recognition: Gesture Recognition and Robotics. Spring Semester, 2010. Teaching Staff. Lecturer Sung-Bae Cho (C515;  2123-2720; sbcho@cs.yonsei.ac.kr) Kyung-Joong Kim (  3408-3838, kimkj@sejong.ac.kr) TA

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CSI7657-01 Topics in Pattern Recognition: Gesture Recognition and Robotics

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  1. CSI7657-01Topics in Pattern Recognition: Gesture Recognition and Robotics Spring Semester, 2010

  2. Teaching Staff • Lecturer • Sung-Bae Cho (C515;  2123-2720; sbcho@cs.yonsei.ac.kr) • Kyung-Joong Kim ( 3408-3838, kimkj@sejong.ac.kr) • TA • Jun Ki Min ( 2123-4803; loomlike@sclab.yonsei.ac.kr) • Web page: http://sclab.yonsei.ac.kr/Courses/10TPR • Hours : Tue 5, Thu 2, 3 • Place : A646 • Office Hours : Tue 9, 10

  3. Course Goals • Study basics to recognize gestures with accelerometers • Understand interdisciplinary nature of robotics • Review state-of-the-art papers in those fields • Try to formulate and solve challenging problems

  4. Gesture http://image.asiatoday.co.kr

  5. Gesture: Applications

  6. Robot

  7. Course Materials • Reading in Pattern Recognition • Gesture Recognition • Pattern Recognition • Pattern Recognition Letters • Pervasive and Mobile Computing • Robotics • Nature, Science, PNAS, Current Biology, PLOS Biology, Nature Physics

  8. Evaluation Criteria • Evaluation Criteria • Term Project (written report and an oral presentation) : 50% • Written Exam : 30% • Class Presentation : 20% • Term Project (Oral presentation is required) : • Theoretical Issue (Analysis, Experiment, Simulation) : Originality • Interesting Programming (Game, Demo, etc) : Performance • Survey : Completeness

  9. Possible Project Lists • Gesture clustering, classification, understanding (high-level) • Understanding sequential gestures • Gesture-based interface for games, phone, and robot • Mixed-initiative gesture recognition • Augmented reality with gesture recognition • Evolving robot’s morphology, behavior, and controller • Game playing with vision-based robots • Automatic behavior transfer among different robots (ghost controller) • Fault-tolerant robots • Mining scientific data using Eureqa

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