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Social Aspects of Human-Computer Interaction

Social Aspects of Human-Computer Interaction. Designing for collaboration and communication Chris Kelly. Overview. Conversation with others Awareness of others How to support people to be able to: talk and socialise work together play and learn together Applying this to HCI.

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Social Aspects of Human-Computer Interaction

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  1. Social Aspects of Human-Computer Interaction Designing for collaboration and communication Chris Kelly

  2. Overview • Conversation with others • Awareness of others • How to support people to be able to: • talk and socialise • work together • play and learn together • Applying this to HCI Designing for collaboration and communication

  3. How we communicate in conversations • Mechanisms and ‘rules’ • Mutual greetings • A: “Hi” • B: “How are you” • A: “Good, how was your day”… • Turn-taking to coordinate conversations • Back channelling to signal to continue and following • Uh-uh, umm, ahh… • Farewell rituals • Bye then, see you, bye, see you later… • Implicit and explicit cues • e.g. looking at watch, fidgeting with coat and bags • explicitly saying “Oh dear, must go, look at the time, I’m late…” Designing for collaboration and communication

  4. Breakdowns in Conversation • When someone says something that is misunderstood • Speaker will repeat with emphasis: • A: “this one?” • B: “no, I meant that one!” • Also use tokens: • Eh? Quoi? Huh? What? • Repairing breakdowns in conversation • Repeat what was said • Use stronger intonations • Exaggerate hand and face gestures Designing for collaboration and communication

  5. Awareness of Others • Involves knowing who is around, what is happening, and who is talking with whom • Peripheral awareness • keeping an eye on things happening in the periphery of vision • Overhearing and overseeing - allows tracking of what others are doing without explicit cues Designing for collaboration and communication

  6. What about Technology mediated conversations? • Do the same conversational rules apply? • Different types of awareness. • Are there more breakdowns? • How do people repair them? • Phone • E-mail • Instant Messaging • SMS Texting Designing for collaboration and communication

  7. Design Implications • How to support conversations when people are ‘at a distance’ from each other • Many applications have been developed • Email, videoconferencing, videophones, computer conferencing, instant messaging, chat rooms, collaborative virtual environments, media spaces • How effective are they? • Do they mimic or extend existing ways of conversing? Designing for collaboration and communication

  8. Computer Mediated Communication • Three types of CMC • Synchronous Communication • Asyncronous Communication • CMC combined with other activity Designing for collaboration and communication

  9. Synchronous computer-mediated communication • Conversations are supported in real-time through voice and/or typing • Examples include video conferencing and chatrooms • Benefits • Can keep more informed of what is going on • Video conferencing allows everyone to see each other providing some support for non-verbal communication • Chat rooms can provide a forum for shy people to talk more • Problems: • Video lacks bandwidth so there are judders and lots of shadows • Difficult to establish eye contact with images of others • People can behave badly when behind the mask of an avatar Designing for collaboration and communication

  10. Asynchronous communication • Communication takes place remotely at different times • Email, newsgroups, computer conferencing • Benefits include: • Read any place any time • Flexible as to how to deal with it • Powerful, can send to many people • Can make saying things easier • Problems include: • FLAMING!!! – i.e. angry, uninhibited emails or postings • Spamming • Message overload • False expectations as to when people will reply • “You mean you don’t sit at your computer all day checking your email?!?!” Designing for collaboration and communication

  11. CMC combined with other activity • Communicating while carrying out other activities • Networked Classrooms, Shared Authoring and Drawing Tools • Benefits: • Allows for multitasking • Speed and efficiency, multiple people working on the same document at the same time • Greater awareness of progress • Problems: • WYSIWIS (what you see is what I see): hard to see what other people are referring to if at remote locations • Floor control: users wanting to work on the same section at the same time, can be resolved by various social and technological floor control policies, i.e. checking out a file. Designing for collaboration and communication

  12. New Communication Technologies • Move beyond trying to support face-to-face communication, improve awareness • Provide novel ways of interacting and talking • Examples include: • SMS text messaging via mobile phones • Online chatting in chat rooms • Collaborative virtual environments – The Sims • Media spaces – “extend the world of desks, chairs, walls and ceilings” (Harrison et al, 1997) Designing for collaboration and communication

  13. Review • Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities • Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising • Many collaborative technologies (groupware or CSCW) systems have been built to support collaboration, especially communication and awareness Designing for collaboration and communication

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