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CS101 Introduction to Computing Lecture 44 Programming Methodology (Web Development Lecture 15)

CS101 Introduction to Computing Lecture 44 Programming Methodology (Web Development Lecture 15). During the last lecture we discussed Graphics & Animation. We became able to add and manipulate images and simple animations to a Web page. Images in HTML.

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CS101 Introduction to Computing Lecture 44 Programming Methodology (Web Development Lecture 15)

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  1. CS101 Introduction to ComputingLecture 44Programming Methodology(Web Development Lecture 15)

  2. During the last lecture we discussed Graphics & Animation • We became able to add and manipulate images and simple animations to a Web page

  3. Images in HTML • It is quite straight forward to include gif and jpg images in an html Web page using the <IMG> tag • Format: <IMGsrc=URL, alt=text height=pixelswidth=pixels align="bottom|middle|top"> • Plea: Don’t use images just for the sake of it!

  4. Images in JavaScript • Images in JavaScript can be manipulated in many ways using the built-in object, Image • Properties: name, border, complete, height, width, hspace, vspace, lowsrc, src • Methods: None • Event handlers:onAbort, onError, onLoad, etc.

  5. Image Preloading • The primary use for an Image object is to download an image into the cache before it is actually needed for display • This technique can be used to create smooth animations or to display one of several images based on the requirement

  6. The Image Pre-Loading Process • An instance of the Image object is created using the new keyword • The src property of this instance is set equal to the filename of the image to be pre-loaded • That step starts the down-loading of the image into the cache without actually displaying it • When a pre-loaded image is required to be displayed, the src property of the displayed image is set to the src property of the pre-fetched image

  7. Animated Gifs • We could have saved the 16 gif images of the previous example in a single file in the form of an animated gif, and then used it in a regular <IMG> tag to display a moving image • However, JavaScript provides better control over the sequencing and the gap between the individual images • Example

  8. Today’s Goals(Programming Methodology) • To understand effective programming practices that result in the development of correct programs with minimum effort • To become familiar with testing & debugging

  9. programmingmethodology? The process used by an individual or a team for developing programs

  10. good programmingmethodology? A methodology that enables the lowest-cost and on-schedule development of programs that are correct, easy to maintain & enhance

  11. correctprogram? A program with correct syntax & semantics

  12. readableprogram? A program that is easy to read & understand, and therefore, easy to maintain & enhance

  13. Bubble Sort swapFlag =true; while ( swapFlag == true) { swapFlag =false ; for ( k = 0 ; k < ht.length - 1 ; k++) { if ( ht[ k ] < ht[ k + 1 ] ) { temp = ht[ k + 1 ] ; ht[ k + 1 ] = ht[ k ] ; ht[ k ] = temp ; swapFlag =true ; } } } How can we make it more readable? What is its most complex aspect?

  14. for ( j = 0 ; j < 100000 ; j++) { for ( k = 0 ; k < ht.length - 1 ; k++) { if ( ht[ k ] < ht[ k + 1 ] ) { temp = ht[ k + 1 ] ; ht[ k + 1 ] = ht[ k ] ; ht[ k ] = temp ; } } }

  15. Readable programs are: -more readable - efficientenough

  16. guidelines

  17. Design Guidelines • Break your code down into short and simplefunctions (e.g. take the 3 swap statements out from the last example and put them into a function of their own) • Do not use global variables

  18. Coding Guidelines • Always use semicolonsto end statements • Indent blocks of code (2 to 5 spaces) • Identifiers: • Use the camelBack scheme • Make them descriptive but concise • Variables: nouns • Functions: verbs • Comment liberally

  19. Comments let the code speak for itself!

  20. Guidelines for Developing Short Programs • Read, understand the problem • Do you have all the required data? No: Get it Else assume it. State it explicitly

  21. Example: Problem Statement • Develop a Web page that displays an order taking form • It takes the number of items required for each product, multiplies with the prices, sums them up, adds the GST, and displays the total value of the order

  22. Guidelines for Developing Short Programs • Read, understand the problem • Do you have all the required data? No: Get it Else assume it. State it explicitly • Do the design

  23. Developing Short Programs • Read, understand the problem • Do you have all the required data? No: Get it Else assume it. State it explicitly • Do the design • Write test cases

  24. Developing Short Programs • Write the code on a piece of paper • Hand-check it • Type it in • Run & check it on test cases • Errors? fix & redo 9 • Done! • Read, understand the problem • Do you have all the required data? No: Get it Else assume it. State it explicitly • Do the design • Write test cases

  25. Design & Code Reviews • Probably the most efficient way of improving the a program • Being humans, at time we see what is supposed to be there instead of what is actually there • Another pair of eyeballs may not have the same problem, especially if they were not involved in building the design or code

  26. Two Popular Review Methods • Give the problem statement, design, and code (that includes all assumptions) to a peer, and ask him/her to see if things have been done properly • Walk a peer or a group of peers through the problem, the design, and the code yourself Which of the two is better?

  27. Is it possible to write defect-free programs?

  28. Is it even advisable to attempt writing programs that are free of defects?

  29. Testing & Debugging • Testing: The tasks performed to determine the existence of defects • Debugging: The tasks performed to detect the exact location of defects • Defects are also called bugs or errors • Let us now look at one of their classifications

  30. Types of Errors • Syntax errors • Semantic errors • Run-time errors

  31. Syntax Errors • They are caused by the code that somehow violates the rules of the language • Easy to detect and fix errors • The browser stops code interpretation on detecting one of these • Examples: • a = b + * c ; • receiver = reciever + 2 Syntax error?

  32. Semantic Errors • Occur when a statement executes and has an effect not intended by the programmer • Hard to detect during normal testing • Often times occur only in unusual & infrequent circumstances • The ‘+’ operator often results in unintended consequences. Remedy: Convert, before use

  33. Run-Time Errors • Occur when the program is running and tries to do something that is against the rules • Example: Accessing a non-existent variable, property, method, object, etc (e.g. a method name is misspelled) • Sources of these can be determined by a careful reading of the code, but unfortunately, not always!

  34. Debugging

  35. Tools: Internet Options…: Advanced:

  36. name = "Bhola ; Syntax Error

  37. checkPulse( ) ; Run-time Error

  38. x = 1.3 ; x.upperCase( ) ; Run-time Error

  39. income = document.myForm.salary.value + document.myForm.bonus.value ; Semantic Error

  40. coMmon mistakes

  41. if ( today = “holiday” ) mood = “good” ;

  42. if ( today == “holiday” ); mood = “good” ;

  43. if ( today == “holiday” || weather == “OK” mood = “excellent” ;

  44. function doThis ( tiger ) { box[ 0 ] = tiger ; x = box[ 0 ] ; return x ;

  45. box = new array( 10 ) ;

  46. box = new Array( 10 ) ; box( 0 ) = 43 ;

  47. Helpful Editors • Using smart editors (e.g. DreamWeaver, nedit) can help in avoiding many types of syntax errors • They can, for example: • Automatically color different parts of statements in different colors, e.g. comments in Gray, strings in Green, HTML tags in Blue • Auto indent • Visually indicate the presence of mismatched parentheses, curly braces or square brackets

  48. During Today’s Lecture … • We looked at a few effective programming practices that result in the development of correct programs with minimum effort • We also became familiar with testing & debugging

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