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Previously on Ruby Quest

Previously on Ruby Quest. Ruby awoke to find herself inside of a metal locker. After escaping, she finds herself in a barren room. performing some electrical repairs opens a section of the wall to reveal that the room is underwater.

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Previously on Ruby Quest

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  1. Previously on Ruby Quest

  2. Ruby awoke to find herself inside of a metal locker. After escaping, she finds herself in a barren room

  3. performing some electrical repairs opens a section of the wall to reveal that the room is underwater.

  4. She then heads down a ladder and meets Tom, who is trapped behind a wall grate.

  5. Tom has a sculpture of random tools we need, but is unwilling to show it to Ruby, as she accidentally insults him. As an apology, she feeds him fish

  6. After solving some puzzles, she open the way to the Z-Hatch room.

  7. She also opens a floor hatch to trade items with Tom. With teamwork, they open up the closet in the Z-Hatch room.

  8. The Bear Zombie inside attacks Ruby, who manages to escape far enough for Tom to sever its head.

  9. After a little more puzzle-solving, Ruby finally frees Tom from his cell.

  10. Tom's MANLY PHYSIQUE allows him to move a barrel,removing the water from the door in the locker room, opening the way into the monitor room.

  11. They obtain the EYE DIAL, and then explore the Z-Hatch room once more. Tom moves the couch, revealing a secret passage that is only large enough for Ruby to fit through.

  12. Ruby finds a severed hand in the hidden room, and sends it through a pneumatic chute for completely inexplicable reasons. The room also contains a dispenser full of an unknown purple liquid.

  13. After some experimentation with the purple acid, blood samples, and an analyzer in the room, it is unclear as to what the analyzer does.

  14. Testing blood from the head of the zombie is impossible, as the head seems to have disappeared. However, once this is discovered, Tom reveals that he is not feeling so hot. He begins vomiting blood.

  15. Ruby quickly scrambles around, using the analyzer to discover that Tom had arsenic poisoning from the fish, and that she could acquire an antidote if she turned the power back on.

  16. While running around to find a way to get the power going, Ruby finds a hook and does a pirate impression to cheer up Tom. He smiles weakly.

  17. Eventually, Ruby gets the electricity and Tom's antidote. However, this locks her in the back room, and a strange gas filling the room from the ventilation.

  18. Panicking, Ruby break the glass of the pneumatic chute. This helps only slightly.

  19. She then breaks the glass of the mirrored window along the back of the room, and finds the Hound monster on the other side.

  20. After brief scuffle, Ruby uses her mean left hook to defeat the abomination by flinging it through the glass acid dispenser and into the circuit board, but suffers a scratch to her head in the process.

  21. The impact of the monster on the circuit board powers down the room, and Ruby flees with the antidote, running to where she left Tom.

  22. Along the way, she begins to feel faint, but manage to make it to the Brig. Unfortunately, she find Tom is gone, and in his place is a great deal of blood.

  23. Ruby finally loses consciousness, and everything goes black.

  24. Ruby Quest: Chapter 10

  25. Ruby Quest: Chapter 10 • Ruby wakes up.

  26. Ruby Quest: Chapter 10 • Where are we? Is it a soft surface? Do we still have all our limbs and organs?

  27. Ruby Quest: Chapter 10 • >Where are we? Is it a soft surface? Do we still have all our limbs and organs? • Ruby appears to be in a bed. • She feels mostly unhurt, but disoriented. She appears to be in one piece.

  28. Ruby Quest: Chapter 10 • Inventory

  29. Ruby Quest: Chapter 10 • >Inventory • Ruby is wearing pajamas. • She is not carrying any items.

  30. Ruby Quest: Chapter 10 • Open the curtain. • Look out window. • Try to think back BEFORE we woke up in the coffin

  31. Ruby Quest: Chapter 10 • >Open the curtain. • The curtain is already open. • >Look out window. • Morning sunlight streams in through the window. It's too bright to see much with her eyes adjusted to the darkness. • >Try to think back BEFORE we woke up in the coffin • Ruby can't remember a coffin. • Ruby knows something: • This is her bedroom.

  32. Ruby Quest: Chapter 10 • Open Drawer

  33. >Open Drawer • There's a COPPER KEY inside. • Ruby pockets the COPPER KEY.

  34. Is Ruby able to see someone else, and if so, does she recognize them?

  35. >Is Ruby able to see someone else, and if so, does she recognize them? • TOM is here.

  36. Say hello or otherwise try to initiate communication.

  37. >Say hello or otherwise try to initiate communication. • Ruby says hi to Tom. She wonders why Tom is in her bedroom. • Tom does not respond.

  38. check his face

  39. >check his face • Ruby gently turns Tom around to look at his face.

  40. Check door. • Also inspect inventory.

  41. >Check door. • The odd door is set into the wall, flush with its edges. It is also locked. • >Also inspect inventory. • Some of Ruby's items are missing. • She is also holding a COPPER KEY.

  42. inspect the circle thing on the wall. • Use our big bunny ears to LISTEN to the box labeled "DO NOT OPEN". • See if the door is unlocked • figure out if climbing back thu broken window is safe method of leaving

  43. >inspect the circle thing on the wall. • There's a strange circular thing on the wall opposite the broken window/mirror, which looks almost like a clock. There are no hands, but there is a circular peg in the center. • There are no numbers, only four odd symbols. • >Use our big bunny ears to LISTEN to the box labeled "DO NOT OPEN". • There's no sound coming from inside that Ruby can make out. • >See if the door is unlocked • The door has a small copper lock. • >figure out if climbing back thu broken window is safe method of leaving • The window is still too small for Ruby to fit through, and even if she could, it's lined with sharp broken plate glass.

  44. Check wastebin thingy next to the dummy. • Check sink. • Anyways, fiddle with the knobs on the faucet. • Check Blue Banner.

  45. >Check wastebin thingy next to the dummy. • It looks almost like a filing cabinet. There's only one drawer, but it won't open. It seems jammed, rather than locked, since there's no keyhole. • >Check sink. • There's a small depression on the surface, just beside the sink's basin. Otherwise the sink is unremarkable, if a bit bare. • >Anyways, fiddle with the knobs on the faucet. • Ruby turns the knobs, but no water comes out. Maybe it's broken. • >Check Blue Banner. • A large tarpaulin is stretched tightly over the wall above the window.

  46. Tap DO NOT OPEN box. Speak to box to ask if anything is inside. • open the 'do not open box' • Try to RIP N TEAR scarecrow

  47. >Tap DO NOT OPEN box. Speak to box to ask if anything is inside. • The box does not respond to Ruby's provocation. • >open the 'do not open box' • The crate is closed tightly. Ruby will never be able to open it with her bare hands. • >Try to RIP N TEAR scarecrow • The post dummy is too sturdy to tear apart bare-handed.

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