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HCI

HCI. Introduction 2013. Spring. HCI ?. H uman C omputer I nteraction. Why HCI ?. Bad Design costs lives, money, and time Ex) Bank site : 10min x 50,000,000 Pretty good is pretty easy ‘The Design of Every Things’, Don Norman. Prototyping. grounds communication gain insight

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HCI

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  1. HCI Introduction 2013. Spring

  2. HCI ? Human Computer Interaction

  3. Why HCI ? Bad Design costs lives, money, and time Ex) Bank site : 10min x 50,000,000 Pretty good is pretty easy ‘The Design of Every Things’, Don Norman

  4. Prototyping grounds communication gain insight bigger than real product strategy for efficiently dealing with things that are hard to predict

  5. The rights of a Prototype should not be required to be complete should be easy to change gets to retire

  6. What Do Prototype Prototype? Feel : What might it look like? Implementation : what might it work like? Role : what might the experience be like? “ The best way to have a good idea is to have lots of ideas” - Linus Pauling (chemist)

  7. 보잉프로토타입, 월터

  8. MS사에서 사용한 초기 마우스 개발을 위한 프로토타입들

  9. 프로토타입은 많을 수록 유리

  10. 설계수정은 빠를수록 좋다.

  11. Evaluating designs How can we measure success? 1) Usability studies: Common and straightforward way to find and fix interface bugs I existing software 2) Surveys & Focus group Meeting Quick way to gather feedback from lots & lots of users

  12. Evaluating designs 3) Feedback from Experts Peer critique Heuristic evaluation 4) Comparative Experiments Help menu 5) Participant Observation Good way of gaining insights by discovering people’s actual practices, as opposed to self-report 6) Simulation & Formal Models Input tech.

  13. Issues to Consider Reliability / Precision Generalization Realism Comparison Work Involved

  14. History of HCI Vannevar Bush: 1940s, wrote of how future techs could augment human intellect Grace Hopper: invented the compiler

  15. History of HCI GUI Ivan Sutherland: MIT, I/O directness (stylus) Engelbart: Mouse & Hypertext

  16. 최초의 마우스, 엥겔바트

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