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Explore the evolving landscape of mobile devices and their impact on society. This presentation by Juan David Hincapié Ramos delves into key trends such as ubiquitous computing, participatory sensing, and the integration of NFC and RFID technologies. It addresses the shift towards mobile as sensors and feedback tools in healthcare and commercial applications, emphasizing that the best way to predict the future is to create it. Discover the role of design in technology, and learn about emerging opportunities in mobile commerce and online gaming.
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Presente y Futuro de los dispositivos móviles Tendencias Móviles Juan David Hincapié Ramos - @jhincapiePhD Student on Ubicomp/HCIIT University of Copenhagen Noviembre 22, 2010
the best way to predict the future is to create it yourself http://singularityu.org/videos/2010/03/peter-diamandis/
Móviles Plataforma de Computo Entrada/Salida Connectados Desconectados Móviles
Origenes 2003-2004(para mí) Juegos Encuestas Servicios SMS Fuerza de ventas http://www.kyocera-wireless.com/7135-smartphone/support.cfm - Kyocera 7135 smartphone
Web Trend Map 2007 – Tomado de http://www.informationarchitects.jp/en/wtm4/
Tomade de http://gs.statcounter.com/#mobile_browser-CO-monthly-200812-201011
Tomado de http://148apps.biz/app-store-metrics/?mpage=catcount – 21/Nov 2010
Feedback Tomado de UbiFit - http://dub.washington.edu/projects/ubifit
Sensor Self Reporting(as part of an already existing routine) HealthCare(in house, as a diary – chronic patients) Deborah Estrin – Participatory Sensing – http://www.cens.ucla.edu/pub/PS-Overview-Nov2010.pdfPervasive Healthcare Conference – http://pervasivehealth.org/2010/final_schedule.pdf
Diapositiva tomada de http://www.cens.ucla.edu/pub/PS-Overview-Nov2010.pdf
Tagging • NFC • RFID • 2D codes
Ubiquitous Computing… is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.-- Mark Weiser
Tangibles Tangible and Embedded Interaction – http://www.tei-conf.org/11/hm/
Oportunidades Social Web (personal) Online Gaming Moviles en Comercio RFID, NFC y 2D codes Moviles como Sensores Moviles como Feedback Paper Interfaces Awareness Displays Tangibles Wearables Inmediatas Mediano Plazo (2-3 años) Largo Plazo (3-5 años)