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For more course tutorials visit\nwww.tutorialrank.com\nTutorial Purchased: 6 Times, Rating: A \n\nCIS170C All iLabs 1,2,3,4,5,6,7 Devry University

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cis 170 education on your terms tutorialrank com 1

CIS 170 Education on your terms-tutorialrank.com

CIS 170 Entire Course (DEVRY)

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Tutorial Purchased: 6 Times, Rating: A+

CIS170C All iLabs 1,2,3,4,5,6,7 Devry University

cis 170 education on your terms tutorialrank com 2

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 1 of 7: Getting Started

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Tutorial Purchased: 2 Times, Rating: A

Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary

Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.

cis 170 education on your terms tutorialrank com 3

CIS 170 Education on your terms-tutorialrank.com

CIS 170 iLab 2 of 7: Decisions

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Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary

You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen.

cis 170 education on your terms tutorialrank com 4

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 3 of 7: Looping

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Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary

You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.

Learning outcomes:

Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables

Section

cis 170 education on your terms tutorialrank com 5

CIS 170 Education on your terms-tutorialrank.com

=CIS 170C iLab 4 of 7: Functions

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Tutorial Purchased: 3 Times, Rating: B+

Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary

You will code, build, and execute a program that simulates the dialing of a phone using functions.

Learning outcomes:

Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables

cis 170 education on your terms tutorialrank com 6

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 5 of 7: Arrays and Strings

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Tutorial Purchased: 2 Times, Rating: No rating

Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary

You will code, build, and execute two programs requiring arrays and strings. First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.

Second program (Pig Latin): Convert words in a phrase to pig latin.

Learning outcomes:

cis 170 education on your terms tutorialrank com 7

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 7 of 7: Sequential Files

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Tutorial Purchased: 2 Times, Rating: A+

Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary

You will code, build, and execute a program that requires sequential files to create an address database.

Learning Outcomes

Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables

cis 170 education on your terms tutorialrank com 8

CIS 170 Education on your terms-tutorialrank.com

CIS 170C Lab 6 of 7: Menu-Driven Application

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Tutorial Purchased: 2 Times, Rating: A

Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary

You will utilize classes in the design of this program.You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.

Learning outcomes:

To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables

cis 170 education on your terms tutorialrank com 9

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 1 of 7: Getting Started

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 2 Times, Rating: A

Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary

Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.

In general, this lab will instruct you on:

how to create a project; how to enter and save a program; how to compile and run a program; how to, given a simple problem using input and output, code and test a program that meets the specifications; and how to debug a simple program of any syntax and logic errors.Deliverables

Section

cis 170 education on your terms tutorialrank com 10

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 3 of 7: Looping

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 1 Times, Rating: No rating

Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary

You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.

Learning outcomes:

Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables

Section

cis 170 education on your terms tutorialrank com 11

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 4 of 7: Functions

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 3 Times, Rating: B+

Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary

You will code, build, and execute a program that simulates the dialing of a phone using functions.

Learning outcomes:

Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables

Section

Deliverable

cis 170 education on your terms tutorialrank com 12

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 5 of 7: Arrays and Strings

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 2 Times, Rating: No rating

Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary

You will code, build, and execute two programs requiring arrays and strings. First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.

Second program (Pig Latin): Convert words in a phrase to pig latin.

cis 170 education on your terms tutorialrank com 13

CIS 170 Education on your terms-tutorialrank.com

CIS 170C iLab 7 of 7: Sequential Files

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 2 Times, Rating: A+

Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary

You will code, build, and execute a program that requires sequential files to create an address database.

Learning Outcomes

Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables

cis 170 education on your terms tutorialrank com 14

CIS 170 Education on your terms-tutorialrank.com

CIS 170C Lab 6 of 7: Menu-Driven Application

For more course tutorials visit

www.tutorialrank.com

Tutorial Purchased: 2 Times, Rating: A

Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary

You will utilize classes in the design of this program.You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.

Learning outcomes:

To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables

Section

cis 170 education on your terms tutorialrank com 15

CIS 170 Education on your terms-tutorialrank.com

CIS170 Final Exam

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1. (TCOs 1, 6) Because information in _____ is lost when the power is turned off, that type of memory is considered to be _____. (Points : 5) auxiliary storage, nonvolatileauxiliary storage, volatileRAM, nonvolatileRAM, volatile