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Virtual Reality Market Size, Share, Driving Factors and Forecast 2025

The global Virtual Reality Market size was valued at USD 960.9 million in 2016 and is expected to spectate a significant growth on account of Virtual Reality devices rapidly gaining traction.

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Virtual Reality Market Size, Share, Driving Factors and Forecast 2025

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  1. Virtual Reality Market Size would be Around $48.5 Billion By 2025 | CAGR: 46.7% “The global Virtual Reality Market size was valued at USD 960.9 million in 2016 and is expected to spectate a significant growth on account of Virtual Reality devices rapidly gaining traction.” The global virtual reality (VR) market is expected to reach USD 48.5 billion by 2025, according to a new report conducted by Grand View Research, Inc. VR technology based Gesture Tracking Devices (GTD) devices find commercial applications in high- performance computers and VR gaming applications. The VR Head Mount Devices (HMD) technology offers a cost-effective and reliable solution to experience immersive virtual experience by means of a smartphone. The consumer electronics application segment would dominate the sector in terms of market size over the forecast period. The growing adoption of medical and consumer electronics based VR applications is anticipated to revolutionize the market by 2025. Access Full Research Report on Global Smart Water Management Market: http://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-market Non-mobile VR headsets have their own integrated screens, for example, Oculus Rift, whereas mobile VR headsets use smartphones as the screen, for example, Google Cardboard. Numerous large corporations, such as HTC Corporation and Sony Follow Us:

  2. Corporation, are venturing into space. The introduction of commercial VR headsets is expected to accelerate market growth over the next two years. The market can be categorized based on components into hardware and software verticals. The hardware segment dominated the virtual reality market in terms of the overall market share in 2016. The rising demand for smartphone devices is anticipated to complement the growing VR hardware device sales. The increasing penetration of devices, such as smartphones and tablets, is expected to drive the software segment over the forecast period. The increasing demand for VR applications in the gaming and entertainment segments is expected contribute to the market growth. Further key findings from the report suggest: The semi and fully immersive segment dominated the VR market in 2016 in terms of the overall market share. Immersive VR devices aid users to achieve maximum isolation from the real world dimension into the virtual world. The GTD VR hardware includes sensors, processors, and displays. Furthermore, several companies are working on enhancing the quality of sensors and processors used in VR devices. In the entertainment and healthcare segments, VR applications can save time and reduce operational costs. The North American region dominated the marketplace, accounting for the largest global market share (in terms of revenue) in 2016. The key industry participants include CyberGlove Systems LLC, Barco, Alphabet Inc., HTC Corporation, Oculus VR LLC, and Leap Motion, Inc. Grand View Research has segmented the global virtual reality market based on device, component, technology, application, and region: Read Our Blogs on Reports from this category By Grand View Research: http://www.grandviewresearch.com/blogs/semiconductors-and-electronics Table of Content of Global Virtual Reality Market Research Report: Follow Us:

  3. Chapter 1 Methodology and Scope 1.1 Research Methodology 1.2 Research Scope & Assumptions Chapter 2 Executive Summary 2.1 Market Snapshot Chapter 3 Virtual Reality Industry Outlook 3.1 Market Segmentation & Scope 3.2 Virtual Reality Market Size and Growth Prospects 3.3 Virtual Reality - Value Chain Analysis 3.4 Virtual Reality Gaming - Market Dynamics 3.4.1 Market driver analysis 3.4.1.1 Evolving solicitations in entertainment & medical sectors 3.4.1.2 Technological advancements 3.4.1.3 Growing VR penetration in consumer electronics 3.4.2 Market restraint analysis 3.4.2.1 High initial investment & device compatibility restrictions 3.4.2.2 Spatial discomfort & risk of other ailments 3.5 Key Opportunities - Prioritized 3.6 Industry Analysis - Porter’s 3.7 Virtual Reality - Key Company Analysis, 2015 3.8 Virtual Reality Gaming - PEST Analysis Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis 4.1 Virtual Reality Market: Device Movement Analysis 4.1.1 HMD 4.1.1.1 Market estimates and forecasts, 2014 - 2025 4.1.2 GTD 4.1.2.1 Market estimates and forecasts, 2014 - 2025 4.1.3 PDW 4.1.3.1 Market estimates and forecasts, 2014 - 2025 Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis 5.1 Virtual Reality Market: Product Movement Analysis 5.1.1 Non-Immersive 5.1.1.1 Market estimates and forecasts, 2014 - 2025 5.1.2 Semi & Fully Immersive 5.1.2.1 Market estimates and forecasts, 2014 - 2025 Follow Us:

  4. Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis 6.1 Virtual Reality Market: Component Movement Analysis 6.1.1 Hardware 6.1.1.1 Market estimates and forecasts, 2014 - 2025 6.1.2 Software 6.1.2.1 Market estimates and forecasts, 2014 - 2025 Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis 7.1 Virtual Reality Market: Application Movement Analysis 7.1.1 Aerospace & defense 7.1.1.1 Market estimates and forecasts, 2014 - 2025 7.1.2 Commercial 7.1.2.1 Market estimates and forecasts, 2014 - 2025 7.1.3 Consumer electronics 7.1.3.1 Market estimates and forecasts, 2014 - 2025 7.1.4 Industrial 7.1.4.1 Market estimates and forecasts, 2014 - 2025 7.1.5 Medical 7.1.5.1 Market estimates and forecasts, 2014 - 2025 7.1.6 Other 7.1.6.1 Market estimates and forecasts, 2014 - 2025 Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis 8.1 Virtual Reality Market Share by Region, 2015 & 2025 8.2 North America 8.2.1 Market estimates and forecasts by device, 2014 - 2025 8.2.2 Market estimates and forecasts by technology, 2014 - 2025 8.2.3 Market estimates and forecasts by component, 2014 - 2025 8.2.4 Market estimates and forecasts by application, 2014 - 2025 8.2.5 U.S. 8.2.5.1 Market estimates and forecasts by device, 2014 - 2025 8.2.5.2 Market estimates and forecasts by technology, 2014 - 2025 8.2.5.3 Market estimates and forecasts by component, 2014 - 2025 8.2.5.4 Market estimates and forecasts by application, 2014 - 2025 8.2.6 Canada 8.2.6.1 Market estimates and forecasts by device, 2014 - 2025 8.2.6.2 Market estimates and forecasts by technology, 2014 - 2025 Follow Us:

  5. 8.2.6.3 Market estimates and forecasts by component, 2014 - 2025 8.2.6.4 Market estimates and forecasts by application, 2014 - 2025 8.2.7 Mexico 8.2.7.1 Market estimates and forecasts by device, 2014 - 2025 8.2.7.2 Market estimates and forecasts by technology, 2014 - 2025 8.2.7.3 Market estimates and forecasts by component, 2014 - 2025 8.2.7.4 Market estimates and forecasts by application, 2014 - 2025 8.3 Europe 8.3.1 Market estimates and forecasts by device, 2014 - 2025 8.3.2 Market estimates and forecasts by technology, 2014 - 2025 8.3.3 Market estimates and forecasts by component, 2014 - 2025 8.3.4 Market estimates and forecasts by application, 2014 - 2025 8.3.5 UK 8.3.5.1 Market estimates and forecasts by device, 2014 - 2025 8.3.5.2 Market estimates and forecasts by technology, 2014 - 2025 8.3.5.3 Market estimates and forecasts by component, 2014 - 2025 8.3.5.4 Market estimates and forecasts by application, 2014 - 2025 8.3.6 Germany 8.3.6.1 Market estimates and forecasts by device, 2014 - 2025 8.3.6.2 Market estimates and forecasts by technology, 2014 - 2025 8.3.6.3 Market estimates and forecasts by component, 2014 - 2025 8.3.6.4 Market estimates and forecasts by application, 2014 - 2025 8.3.7 France 8.3.7.1 Market estimates and forecasts by device, 2014 - 2025 8.3.7.2 Market estimates and forecasts by technology, 2014 - 2025 8.3.7.3 Market estimates and forecasts by component, 2014 - 2025 8.3.7.4 Market estimates and forecasts by application, 2014 - 2025 8.4 Asia Pacific 8.4.1 Market estimates and forecasts by device, 2014 - 2025 8.4.2 Market estimates and forecasts by technology, 2014 - 2025 8.4.3 Market estimates and forecasts by component, 2014 - 2025 8.4.4 Market estimates and forecasts by application, 2014 - 2025 8.4.5 China 8.4.5.1 Market estimates and forecasts by device, 2014 - 2025 8.4.5.2 Market estimates and forecasts by technology, 2014 - 2025 Follow Us:

  6. 8.4.5.3 Market estimates and forecasts by component, 2014 - 2025 8.4.5.4 Market estimates and forecasts by application, 2014 - 2025 8.4.6 Japan 8.4.6.1 Market estimates and forecasts by device, 2014 - 2025 8.4.6.2 Market estimates and forecasts by technology, 2014 - 2025 8.4.6.3 Market estimates and forecasts by component, 2014 - 2025 8.4.6.4 Market estimates and forecasts by application, 2014 - 2025 8.4.7 India 8.4.7.1 Market estimates and forecasts by device, 2014 - 2025 8.4.7.2 Market estimates and forecasts by technology, 2014 - 2025 8.4.7.3 Market estimates and forecasts by component, 2014 - 2025 8.4.7.4 Market estimates and forecasts by application, 2014 - 2025 8.5 South America 8.5.1 Market estimates and forecasts by device, 2014 - 2025 8.5.2 Market estimates and forecasts by technology, 2014 - 2025 8.5.3 Market estimates and forecasts by component, 2014 - 2025 8.5.4 Market estimates and forecasts by application, 2014 - 2025 8.5.5 Brazil 8.5.5.1 Market estimates and forecasts by device, 2014 - 2025 8.5.5.2 Market estimates and forecasts by technology, 2014 - 2025 8.5.5.3 Market estimates and forecasts by component, 2014 - 2025 8.5.5.4 Market estimates and forecasts by application, 2014 - 2025 8.6 MEA 8.6.1 Market estimates and forecasts by device, 2014 - 2025 8.6.2 Market estimates and forecasts by technology, 2014 - 2025 8.6.3 Market estimates and forecasts by component, 2014 - 2025 8.6.4 Market estimates and forecasts by application, 2014 - 2025 Chapter 9 Competitive Landscape 9.1 Company Profiles 9.1.1 Barco N.V. 9.1.1.1 Company overview 9.1.1.2 Financial performance 9.1.1.3 Product benchmarking 9.1.1.4 Recent developments 9.1.2 CyberGlove Systems Inc. Follow Us:

  7. 9.1.2.1 Company overview 9.1.2.2 Product benchmarking 9.1.3 Oculus VR, LLC. 9.1.3.1 Company overview 9.1.3.2 Product benchmarking 9.1.3.3 Recent developments 9.1.4 Alphabet, Inc. 9.1.4.1 Company overview 9.1.4.2 Product benchmarking 9.1.5 HTC Corporation 9.1.5.1 Company overview 9.1.5.2 Financial performance 9.1.5.3 Product benchmarking 9.1.5.4 Recent developments 9.1.6 Leap Motion, Inc. 9.1.6.1 Company overview 9.1.6.2 Product benchmarking 9.1.6.3 Recent developments 9.1.7 Microsoft Corporation 9.1.7.1 Company overview 9.1.7.2 Financial performance 9.1.7.3 Product benchmarking 9.1.8 Samsung Electronics Co. Ltd. 9.1.8.1 Company overview 9.1.8.2 Financial performance 9.1.8.3 Product benchmarking 9.1.8.4 Recent developments 9.1.9 Sensics, Inc. 9.1.9.1 Company overview 9.1.9.2 Product benchmarking 9.1.9.3 Recent developments 9.1.10 Sixense Entertainment, Inc. 9.1.10.1 Company overview 9.1.10.2 Product benchmarking Follow Us:

  8. About Grand View Research, Inc.: Grand View Research, Inc. is a U.S. based market research and consulting company, registered in the State of California and headquartered in San Francisco. The company provides syndicated research reports, customized research reports, and consulting services. To help clients make informed business decisions, the company offers market intelligence studies ensuring relevant and fact-based research across a range of industries including technology, chemicals, materials, healthcare and energy. Contact: Sherry James Corporate Sales Specialist, USA Grand View Research, Inc Phone: 1-415- 349-0058 Toll Free: 1-888- 202-9519 Email:sales@grandviewresearch.com For More Information:http://www.grandviewresearch.com Follow Us:

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