Three dimensional computer animation
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Three-Dimensional Computer Animation Erli Ling Introduction Animation all moving imagery involves a sequence of still images played back quickly enough for your eye to see them as continuous still images are produced individually is known as animation Computer-generated animation

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Introduction l.jpg
Introduction

  • Animation

    all moving imagery involves a sequence of still images played back quickly enough for your eye to see them as continuous

    still images are produced individually is known as animation


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  • Computer-generated animation

    the impact of this goes well beyond what you normally think of as animation.

    it also used to produce movie special effects, video games, scientific simulations, architectural walk-throughs.


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Techniques

  • Traditional techniques

    • The most basic technique: to draw and then photograph each frame one by one

    • Technical advances made: the use of transparent sheets (cels), onto which were painted different layers of a scene


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  • Computer techniques

    • The first program developed in NYIT focused on two-dimensional animation and enabled the animator to produce automatically what are called the “in-between” frames.

    • The next step entailed applying this same principle to three-dimensional animation.


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Basic steps positions and rendered each position as a frame of

  • Storyboard

    a sequence of images and verbal descriptions describing the intended animation

    3D storyboard sample


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  • Modeling positions and rendered each position as a frame of

    developing a mathematical, wireframe representation of any 3D object via specialized software


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  • Rendering positions and rendered each position as a frame of

    the computer processes the three-dimensional data that define your model to produce flat, two-dimensional representations of the model

    see-through wireframe-> hidden-line-> shaded rendering


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  • Animation positions and rendered each position as a frame of

    a series of still images that, when played back in quick succession, appear as continuously moving

    much of 3D CG is based on key-framing approach

  • postproduction

    compositing + editing


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3D video demos positions and rendered each position as a frame of

  • Jinghua City View

  • Music

  • Pixar production

  • Animator vs Animation

  • Chicken

  • 3D water

  • Bear golf

  • 3ds max tutorial


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Conclusion positions and rendered each position as a frame of

  • The basic steps to produce 3D computer animation

    design and planning -> modeling the shape of an object -> rendering the surface of an object, the lighting, the use of the camera -> animating -> postproduction


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  • Apply positions and rendered each position as a frame of

    animation, television-commercial graphics, feature-film market. Industrial designer, architects, interior designer, sculptor, biologist, chemist, medical professionals


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  • Software positions and rendered each position as a frame of

    • Most popular 3D modelers: 3D studio Max, Alias, Blender (open source), Maya, LightWave

    • Free modelers available via the Internet: Blender, Wings 3D, K-3D, SmoothTeddy, SketchUp

      See more here


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The end positions and rendered each position as a frame of Thank you!